Edit: this asset has been replaced by Weaver .
As a programmer, I try to use a more code-centric approach to development than Unity easily provides. I often found myself looking for ways to do things like:
- Avoiding the need to use strings everywhere for resource loading and for accessing layers.
- Supporting prefab inheritance.
- Generating complex stuff in the editor to make the game load faster at runtime.
- Merging changes made to an asset by multiple team members.
The result is my Procedural Asset Framework.
Questions, feedback, and feature suggestions are most welcome.