[Released] Procedural Asset Framework

Edit: this asset has been replaced by Weaver .

Asset Store Link

As a programmer, I try to use a more code-centric approach to development than Unity easily provides. I often found myself looking for ways to do things like:

  • Avoiding the need to use strings everywhere for resource loading and for accessing layers.
  • Supporting prefab inheritance.
  • Generating complex stuff in the editor to make the game load faster at runtime.
  • Merging changes made to an asset by multiple team members.

The result is my Procedural Asset Framework.

Questions, feedback, and feature suggestions are most welcome.

This looked really interesting so I got it on release, I’m expecting to use it in my next project after Xmas at which time I will leave a review and some feedback.

Cool, I look forward to your feedback.

Do you know what kind of project you’ll be making?

It’s a time management game.

Good luck with it.