Automate and Speed up your level design process by many times!
Generate countless customized levels procedurally with single click!
Define generation logics without coding to paint modular walls, fences or props!
You can assign any objects to grid presets and spawn them with proceural logics.
Procedural Generation Grid gives you tones of possibilities to automate level creation.
You can easily create presets for any modular setup and give yourself more time to create very polished game levels, or generate whole levels procedurally up to your needs.
System is working fast and you can prepare your logics preset with realtime preview.
You can choose to automatically generate light probes, reflection probes or trigger collision for generated area.
System gives a lot of freedom and you can use it to create things like modular walls, connected fences, house interiors, whole buildings, pavements, roads etc.
It’s working on grid with scale defined by you, so you can fit it to your floor/ceiling/walls objects scale, define logics which will automatically create stairs etc.
This plugin can be really great for games with interior environments which needs many randomly placed props.
In addition package comes with random spawn plugins to easily setup spawning small props like books, cups, piles of boxes, bottles on tables/cupboards, spawned with collision detection and fitting to colliders surface. Another additional thing is procedural pipes generator plugin to setup random segmented modules from start point to target end point.
After beta this plugins will be available as separated packages to buy but still will be included in this package.
If you have some coding skills you can easily create your rule nodes and use it with Procedural Generation Grid. Package comes with a lot of rule nodes with source code and in update versions there will be even more of them to make creating spawn logics quicker!
Beta Version will follow user requests which can be suggested on the Discord Server.
Plans are to make plugin be able to generate buildings with many floor levels (already is but in a limited way in conditions of ease for use like that) high level of control for developers, more examples and probably another logics-node system for designing multiple areas to generate like villages, biom areas, more complicated buildings etc.
There also is need for additional plugins like Object Stamper and Pipe Generator included with PGG to be polished before beta ends.
After Beta price will jump up.
Release Video:
Quick Overview:
Tutorials Playlist:


