Funky, I bought your proTile map editor a while ago to create my own “voxel” editor but this seams more lightweight. definitely gonna get it. just got some questions:
can you define the size of the groundplane/buildable area?
i guess the black borders around each cube are just a texture thing? . oh, i see outline on/off. i guess thats it?
do you have any plans to expand the usability of the editor? for voxel editor i really like this layered/slice proeach like in spacequbes:
Not in the settings but you can build it. OR I guess the easy workaround would be just to put a cube in the scene with appropriate tag/name with collider and it should snap. Sound like a good feature to implement tho.
Yes these are textures with outlines.
I might at some point. Basically the idea of this asset is to have something very simple and a good starting point (where proTileMapEditor was built to have all the cool features and all the tools).
In general I’m working on more features and tools for it. I just don’t want to overcomplicate it. I want it to be easy, simple and that it’s working on runtime. Anything specific you can always add yourself.
Thanks and again sorry for the late reply! Trying to have some vacation and the email / forum is becoming a mess.
Thx for the quick reply !
I think using different shapes isn’t very important,what i’m really looking for is the ability to set the size of the tile.Is it already possible with the current version?
Can you add a option to create/load your own color palettes?
Or maybe a feature to load colors from a image?
Also,shortcuts for quickly switching between paint modes would be a great addition.