[RELEASED] Prototype : Build Levels and Props in Unity, then Test and Tweak Instantly

Full information and details available at “www.protoolsforunity3d.com/prototytpe”. Currently awaiting Asset Store link, meanwhile you can purchase directly via the above link.

We are very, very excited to finally announce “Prototype”!
Prototype enables you to build entire game levels (or objects) with speed and simplicity, then test instantly and tweak immediately- there is zero lag in the creative process. This is the powerful core of ProBuilder, but stripped of specialized functions and focused on speed, available for just $15 for the first few days. Check out the video below for a quick overview, including a demonstration of the new Extrude feature!

Prototype is the core of our powerful mesh-building tool, ProBuilder, stripped for speed and simplicity. Prototype is built specifically for “prototyping” a level- building up the basic structure and flow of your game without wasting a single second, and enabling true speed-of-your-mind game creation. With the ability to build, test, then instantly tweak, test again, etc, your workflow becomes incredibly fast, efficient, and truly fun.

1445194--77865--$prototype_demo.gif

Using Prototype, you can quickly build great looking early-stage structures, props, walls, bunkers, vehicles, virtually anything at all. Test and tweak instantly, then replace with final models once your artists catch up- if they can! Prototype also includes ProBuilder’s ability to quickly colorize faces without adding a single draw call, so you can designate team areas, or just get creative with colorful dev textures.

Lastly, Prototype includes support for the Detail, Mover, Collider, and Trigger types from ProBuilder, so you can even use Prototype with dynamic doors, lifts, spawns, barriers, player clip, and much more.

1445194--77866--$prototype_demo_door.gif

Whatever your project, Prototype can accelerate it’s development, ease your stress, and ultimately allow you to ship a better finished project. Give it a try, you’ll wonder how you ever worked without it!

Full information and details available at “www.protoolsforunity3d.com/prototype”. Looking forward to any questions, comments, and feedback! We honestly can’t wait to see what everyone creates with this new and super-accessible tool :smile:

Tutorial Videos

Tutorial #1: Complete Overview of Prototype v1.0

Timelapse #1: Building Colorizing a Funky Stylized Tank[/SIZE]

This looks excellent! Will definitely be grabbing it when it hits the store.

Thanks meta87! I’ll be sure to notify everyone when it does.

Love it! Db you have any tips on how to make tunnels?

Thanks! Tunnels are no problem at all- just create a “Pipe” using the Shape Tool :smile: “CTRL-SHIFT-K” will open that panel, choose Pipe from the drop-down list (and check out all the other cool shapes, we’ll add more too!), then set the size/height/etc that you need. Click “Build” and you have a tunnel :slight_smile:

I’ll post a few special-construction tutorials today, as well.

So… when’s 2.2 out? And do you have a comparison feature list?

ProBuilder users can always grab the latest internal builds via the “Beta Testing Group” (email for details), which includes v2.2 of course.

Prototype was able to launch because it does not include some of the more complex geometry features that v2.2 includes, as is currently perfecting. The current 2.2 beta works great, but isn’t fully “safety-checked”. Hence, available to all current users, but we are waiting to release it on the Asset Store for new users until it is 100% solid and trouble free. Or, as darn close as we can get it at least.

Feature comparison list is coming, sure thing!

Brand-new full documentation has been uploaded and is now available in a user-friendly web version!
http://www.protoolsforunity3d.com/documentation-probuilder-and-prototype/

Also, finally finished all media and submitted to the Asset Store. Should be available very soon!

Prototype just went live on the Asset Store! Grab it while it’s only $15!

I’m a big fan of CG Cookie - I just had a few quick questions about Prototype:

  1. If I decide to pick up Prototype and fall in love with it, will I be able to upgrade to ProBuilder at a later time for a reduced cost?

  2. I generally like that “low poly” look in modeling - is there any reason why it would be a bad idea to use Prototype/ProBuilder for basic character modeling?

  3. Is Prototype compatible with ProGrids?

Thanks so much!

Thanks bigOrangeJuice!

  1. Anybody who purchases Prototype, will be able to upgrade to ProBuilder for the difference in cost payed, for sure. This will get tricky, since Prototype will be jumping up in price soon, and that will have to be factored in. So, it might be a custom setup, though I would honestly prefer it to go directly through Asset Store/CGC (I’m an artist- no good at dealing with invoices, etc!). No matter what though, we’ll make sure it works out :slight_smile:

  2. Technically, you could use ProBuilder/Prototype to create absolutely anything! In the end, it’s just a mesh that is created, which you can do as you please with, including rigging, skinning, and animating. This would require you to rig and skin in Unity…is that possible? If not, maybe I should create a tool for it! :wink: Or, you could export as OBJ and rig/skin/etc in a separate 3D tool.

  3. ProGrids is actually compatible with everything and anything in Unity :slight_smile: That’s the beauty of it! We also have a special condition built in so that it does NOT snap QuickDecals objects, and developers can contact us if they would like for us to do the same for them, if needed.

Let me know if anything is left unclear, thanks again! :slight_smile:

For some reason I can’t edit the original post at all- here’s a link to purchase on the Asset Store!

Timelapse #1: Building Colorizing a Funky Stylized Tank

Had a lot of fun building this one- will be creating many more, and might even submit something to Ludum Dare!

Any ETA on ProBuilder 2.2?

Karl is finishing up Face Cutting (subdivision), then it’ll be ready to roll! There will be a bit of testing too, of course.

That’s awesome news :slight_smile:

I have had a blast using these updates in the ProBuilder 2.2 beta the last few days. I purchased ProBuilder over a year ago, and am truly amazed by the improvements that have been made. It has allowed me to spend less and less time in Blender. The amount of time I have saved with this tool has been huge. :slight_smile: Also, add this to the great customer service, and the other top quality 6by7 tools (QuickEdit, ProGrids, QuickDecals).

This is top notch stuff, 6by7. What will you have for us next?

You joke, but I wouldn’t put it past you. Let me know when it is ready for testing. :smile:

Thanks! Love to hear that. When 2.2 finally goes live (way overdue, but for good reasons!), I think it will be 99.9% of the “do-all” tool we’ve been working towards. A full-featured UVW editor is next!

Super organic modeling will be a “3.0” thing. We don’t intend to replace Zbrush, Max, etc- it would be silly to think that- but we do hope to enable the majority of simple to semi-complex modeling and texturing to happen right inside Unity.

so what is missing from Prototype that is in ProBuilder

we need like comparison chart of feature list…