[RELEASED] "Prototype X1" A sky shooter game! NEW Trailer!

Hello everybody,

we are working on a smartphone game called “Prototype X1” since april 2015. We would be thankful, if you could give us some feedback.

What can you do?
- upgrade your ship
- 8 beautiful levels (desert, forest, ice and more)
- superweapons
- 8 challenging Endbosses

Here is the trailer:

Second trailer:

Playstore
https://play.google.com/store/apps/details?id=com.prototypegames.prototypex1

Appstore
https://itunes.apple.com/us/app/prototype-x1/id1173328605

Enjoy it :slight_smile:

4 Likes

It looks beautifull.
Do you use 3D models for space ships ?

Yes, 3D models for the Space ship and enemies.

1 Like

so far, looks cool!

some questions:

  1. Are there any Obstacles you need to avoid? Like bigger mountains, Constructs or heavier Spaceships? Cause in the trailer you simply couls fly over everything.

  2. The Animations will be improved? Like the Tank-Walker… His movement is not fixed with the scrolling, which causes his Feet to float back on the Ground.

  3. Was that a Weapon-Chose Menü? _

Thank you for the answer.

  1. I’m planing to add some buildings or obstacles, which you have to avoid. Another point is, if the Spaceship hits an enemyship, than it explodes and the player loses lifepoints.

  2. You are right, the animation of the walking Tank isn’t synchronous. I will try to improve it.

  3. The Weapon-Chose menu is on the left side. If you push the button, a Weaponselector will open and the time getting slower. The Weaponselector is similar to a joystick, which you can select another superweapon.
    You don’t like this style?

Next Level…

70% finished (Without enemies and towers).

2 Likes

Looks sweet Dude!
:wink:
Go on with such good work.

1 Like

And now the Endboss :smile:

Looks great! I am a sucker for games like these, actually, and the art looks great. I’d play it.

looks a bit to fast down, isn’t it? :wink:
How you create the art? Is it 3D or rendered to sprites?

In the gif-animation it looks a little bit to fast, but in reality it looks better and smoother.
The environment is a mix of 3d models and high-res-images. First I created the environment with 3D models (see post 6). After that I take high res-images of them and put them into planes.

The endbosses, enemies and some of the environment are 3D models.

What do you want to see as an endboss in the next level?

  • A big walking Robot/Mech?
  • A big crawly Spider
  • A new big Plane?
  • Something that can transform like Transformers?

What about a Battleship?

A Battleship is also a nice idea.

Haha, I was going to suggest something that transforms before I saw that you had mentioned that already. I’d go for something that transforms quickly on the fly… in an unpredictable / menacing way.

Here we go again. This time it is a city level (cars and other “living” objects are missing yet).

A mechanized octopus.
As you attack it front on you have to avoid mechanical tentacles coming out of the water trying to snatch you out of the air. :slight_smile:

1 Like

Another Boss Idea:

a giant Missile that you fly along from back to front, avoid obstacles on its surface, kill enemys launched by it…
Goal is to reach its front and destroy the detonation head.

1 Like

Thanks for the cool ideas.

The big tentacle or a giant Missile are interessting.

A giant missile with a timer would be something new in this game. The player have to destroy this missile within some minutes. Sounds very interessting.

1 Like