Are there any Obstacles you need to avoid? Like bigger mountains, Constructs or heavier Spaceships? Cause in the trailer you simply couls fly over everything.
The Animations will be improved? Like the Tank-Walker… His movement is not fixed with the scrolling, which causes his Feet to float back on the Ground.
I’m planing to add some buildings or obstacles, which you have to avoid. Another point is, if the Spaceship hits an enemyship, than it explodes and the player loses lifepoints.
You are right, the animation of the walking Tank isn’t synchronous. I will try to improve it.
The Weapon-Chose menu is on the left side. If you push the button, a Weaponselector will open and the time getting slower. The Weaponselector is similar to a joystick, which you can select another superweapon.
You don’t like this style?
In the gif-animation it looks a little bit to fast, but in reality it looks better and smoother.
The environment is a mix of 3d models and high-res-images. First I created the environment with 3D models (see post 6). After that I take high res-images of them and put them into planes.
The endbosses, enemies and some of the environment are 3D models.
Haha, I was going to suggest something that transforms before I saw that you had mentioned that already. I’d go for something that transforms quickly on the fly… in an unpredictable / menacing way.
a giant Missile that you fly along from back to front, avoid obstacles on its surface, kill enemys launched by it…
Goal is to reach its front and destroy the detonation head.
The big tentacle or a giant Missile are interessting.
A giant missile with a timer would be something new in this game. The player have to destroy this missile within some minutes. Sounds very interessting.