[RELEASED] PSD 2 uGUI, now with ATLAS CREATION

Hi All,

PSD2uGUI can generate ready to run Unity UI (4.6 Final Release) objects from your PSD using layer naming conventions, and with just one click.
Watch the video demos and learn how to save tens of hours with this simple, automatic and effective asset software.

FEATURES
- Export PSD layers to 3 common formats: PSD, PNG and JPEG.
- Import your layers as 2D Game interface (Sprite system), managing the layer depth.
- Import your layers as 2D new UI System interface (uGUI). You can automatically create canvas, checkboxes, buttons, scrollbars, sliders, panels, text, text inputs, scrollviews and drag&drop items directly from your PSD.
- Test your UI without developer helps.

Changes of 1.85v
- Atlas creation as in 1.8v.
- When importing as uGUI, the canvas now has a Canvas Scaler component.
- Thanks to the Canvas Scaler component, the asset doesn’t need to compute coords and sizes that depends on the screen, it will scaled automatically and users can see the UI as is. Important: The main resolution will be the chosen one from Photoshop.
- Now, an uGUI button can be parsed with no text layer.
- A GameObject which is parent of an uGUI control, now has a RectTransform.
- DX Editor Window now has a new button. It allows to set Anchors to Corners of each imported UI ítem (Notice that could be some uGUI controls shouldn’t be change their anchors to work, like scrollbars or sliders).

See changelog for more info.
NEW ATLAS CREATION FEATURE.
__**https://www.youtube.com/watch?v=wsdQephPryA**__

You can take a look what PSD2uGUI can do for you by downloading the attached PDF file to this thread.
In addition, you can also check the video demos. I will update this thread adding advanced videos about how to benefit all software features.

As promised, more videos has been added.
New UI button example:

New UI Scrollbar example:

New UI Drag and Drop example:

New UI Scrollview example:

New UI Automatic Border creation:
https://www.youtube.com/watch?v=hXFe5NX0hZw

Basic UI:

Purchase

I will look forward to seeing your posts.

Regards.

1762119–129446–PSD2uGUI USER GUIDE.pdf (659 KB)
1762119–133227–PSD2uGUI Changelog.txt (5.48 KB)

1 Like

And optimization? You can’t automatically generate atlases when you import the scene ?

Hi freudibili42,
Thanks for your reply and sorry for my late response.

As far as I know, Unity Engine is able to automatically manage Atlases with SpritePacker unity pro tool.
This tool allows to create an atlas where each sprite that build it has the same tag.

In the next version I want to submit, PSD2uGUI will be able to assign “PSD2uGUI” tag to each graphic asset imported and, will check if PSD2uGUI atlas exists (by using SpritePacker) and will use it to assign the images to each game objects, if able. It will use base method otherwise.

In a further version I could consider automatic atlas creation with this software.

Regards.

Hi all, 1.02 version has been released.
Enjoy.

PD: 1.03 with sprite tags for atlases is comming soon (testing).

It looks really easy on the videos , could this allow the graphic designers to test by themselves their designs Âż?

Hi Camtrack and thanks for posting here.

It is as easy as it looks. Just after design time, rename your layersets, sort sublayers as described in the user guide, export from Photoshop using the script provided, Import to Unity using PSD2uGUI asset and enjoy your work in unity.

It really worth the time saved.

Regards.

I watched the videos, look awesome! Thanks for the creative work. I definitely recommend buying this valuable asset.

Hi MehranTM,

Thank you very match for your reply.
We are really glad you liked it and we would appreciate if you rate our work, it takes a few seconds and help us to keep supporting this software.

Thanks for all.

Hi all,

A new version was submitted a few days ago, so we spect is accepted soon, so freudibili42, you could be interested on.

The changelog is:

  • Version updated to 1.04.
  • Now the software assigns tags to each imported image in order to allow atlas creation (it could require Unity Pro license).
  • Now, from Photoshop software tool, you can define borders (see changes in the user guide document for more accurate detail).
  • Load optimization and minor bugfixes.

I will update this thread when released.

Regards.

Purchased it just to give it a try. It worked and saved me tons of time, cause I can even test my own designs over the Unity plattform. And it´s very easy to use, dude, that´s what I was looking for. Awesome job, Dreamset.

Question: As Unity 5.0 is about to be released…will this tool fully work with it?

Cheers

Hi dreamset,

Thank you for your reply. I’ll try this new version as soon as possible.

Hi DevRookie, and sorry for my late reply.

Thanks for thy trust. It helps to keep the software updated.
Regarding your question, I would say that it depends on Unity3D team. I suppose, and as far as I know, if they have released the new Unity UI system for 4.6, I see obvious they will give support for it in further versions, so don’t worry, use it and enjoy PSD2uGUI.

Hi freudibili42,

I hope Unity team had time to review the update and upload it as soon as possible. It has some bug fixes allowing ScrollView creations with other sub elements instead of buttons, I have uploaded two new videos showing how to create borders, and how to create ScrollViews with drag&drop items.

Thanks for all.

Hi,

Taking a look, and searching for an asset that can helps me, finally I found yours.
But I’m not sure yet, I would like to make a question:

Is your asset able to set game object tags?

Thanks in advance.

Hi NuriaDev,

I’m not sure what behaviour are you looking for.
In the next version, that will be released soon, the asset will be able to assign tags to the images imported in order to be able to create atlas later.

Thanks.

Hello!

I had been looking for a tool like this for a lot of time.

Does anybody know when version 1.04 will be released?

Thank you.

Hi Dreamset,

I read this software will manage tags for every image imported in order to create atlas later.
But I want to know if this software allows to set tags by gameObject, for example, by setting :tag=“tagName” or something like that.

Thank you.

Any response, Dreamset?

Hi NuriaDev,

Sorry for my late response.
I had not understood your question.
Currently, it doesn’t recognize this variable to set tags by item, but I consider it as a must have in the asset, so I will add it to the next version once 1.04 is released.

Regarding to the new version, MiguelAngelLazaro, it depends on the time it takes to the unity team to test and publish the asset. I onlu can tell you I submitted the package the last friday, so count approximately a week (probably more) from this day.

Thanks both for being interested.

Regards.

Hi dreamset,

Purchased! And waiting for your 1.04 further version.

Cheers.

Hi NuriaDev,

Thanks for your support.
I hope new version is released very soon.

Cheers.