[RELEASED] Puppet3D - a professional rigging toolset for Unity.

Introducing Puppet3D a professional rigging toolset for Unity!

Here’s the features it includes:

  • AUTORIG - Rig it in a minute! Makes rigging a biped really fast.
  • Create bones and skin them to any character or asset.
  • IK & FK - Make IK controls for the limbs, which can blend between IK and FK.
  • Create a “Mod-Rig” on a humanoid in 1 click, to modify or make new animations.
  • Advanced Rigging - Spline Controls for tails and bendy things, Parent, Orient, IK and Global controls.
  • Paint the Skin Weights.
  • Voxel based default skin weights. Spreads the weights through the characters volume.
  • Pose Saving & Loading
  • Bake Control Animations Onto Bones

Any questions are welcome. :slight_smile:

9 Likes

This looks really cool Jamie.

  • Are the animations created internally in Unity - reuable (retargetable) onto other humanoid characters? Are the animations compatible with the humanoid system in mecanim?

  • spline and limb IK works for generic rigged characters/creatures - specifically quadrupeds?

  • Do you have documentation available?

  • Can you expand on the pose save/load and bake control animations?

As they have unique control rig keyframes, they’re retargetable to other humanoids, not through mecanim but via Puppet3d’s adaptable rig.

Yes. You can rig anything with these controls.

Yes, still need to upload it to the website: www.puppet3d.co.uk

You can save multiple poses to the UI, which can be loaded at any point helping with animating. This feature actually saves any selection you want so can be used for other non puppet3d stuff.
You can bake the control animations back onto the bones allowing you to remove the controls and all their scripts. Its an optional step.

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will this support motion capture made animations?

also looks like you can rig, skin, your self, I hate auto rigger. personally. but its good for people who have no idea. or to get them going. Maya has an auto rigger, and many others, and being some one who animates this looks great though. but would need to support Motion Capture for me to jump on board. I used your Puppet 2d, and I had to do a double take, the name through me off for a minute lol…

The “modrig” feature is designed for editing humanoid animations. These could have mocap anim on them. You can then modify the animation by blending on and off different parts of the rig.

Yes, you can do everything manually with it - its actually based on tools I made in Maya!

2 Likes

Ty for info.

Puppet3D is now released!
Yay!

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Starting to upload some tutorials. Heres the introduction:

Looks cool - hot tip: Add an asset store link in your first post

oh yeah - good plan :slight_smile:

@jamieniman Will it be possible to use the skin weight painting features of Puppet3D to add new sets clothing and accessories to characters so that they can deform with the animations?

Yes! If you add the puppet3d bone components to the character’s bones then you can skin any clothes to the same bones

Great! finally, I have been waiting for an asset that would let me do skinning inside of Unity! Thanks!

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“You can bake the control animations back onto the bones allowing you to remove the controls and all their scripts. Its an optional step.”

If you don’t bake the control animations back onto the bones, then it’s doing IK at runtime, right?

Do you think this can handle 20 characters with IK at the same time on a mid range PC?

This looks like a great tool, I’m just trying to figure out how it should be used.

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Sure, the IK isn’t that CPU intensive - 20 characters on mid range PC should be fine.

You’ll only need to bake to bones if CPU is really tight.

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Any plans for autorig hands as well?

yup. Certainly on the list.

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Then i’m following this closely cause as soon as i see it implemented i’m getting it :smile: My sculpts will thank you big time!

Also, is it possible to rig a character and export the fbx posed outside unity? Right now with my models i have to rig outside unity, import, pose and then export them outside when needed and somehow it all works for me, it would be super cool to streamline the process even more :slight_smile:

any discount for students or teachers?

best regards