[✅RELEASED] PurrNet - 🐱 A purrfect networking solution

Useful links:

Asset store: PurrNet | Network | Unity Asset Store
Discord: PurrNet
Documentation: Introduction | PurrNet
Github: GitHub - PurrNet/PurrNet

PurrNet is still in the early stages! So keep in mind that things could be prone to change, have bugs, or be sub-optimal. We are using it ourselves as well, so we feel confident that it is a ready-to-use system, but it is under constant development and improvement.

PurrNet is a free solution for Unity, crafted by game developers to streamline multiplayer game development. Other than offering what existing networking solutions does, it is also designed for ease of use, scalability, and performance. PurrNet attempts to integrate seamlessly with Unity’s workflow, avoiding limitations and minimizing the learning curve while offering advanced features.

We also offer a free relay that is cross-platform (including WebGL) for develpment purposes.
Not only that but you can also self host it yourself for zero limitations on your purposes: GitHub - PurrNet/PurrLay: PurrNet Relay

We pride ourselves on being open as much as we can so we welcome any contributions to any of our repositories, including the docs: GitHub - PurrNet/PurrDocs.

Come hang out in our discord and let’s make some multiplayer experiences!

Plus we have our favorite Bobsi creating wonderful tutorials:

We have opened Client Side Prediction for early access to paying support members!
Of course in the near future it will be available for everyone for free.

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Still some issues, it wasn’t even meant to be shared but what the hell!
This is a sneak peek of prediction using unity physics and some broken interpolation haha

GIF 22-01-2025 18.05.29-1

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Discord invitation is broken!

interested! (especially if its easier to setup and work with than other solutions…)

ps. can you later compare with netick also?

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Could you check again?
Thanks for letting me know

Now i can, thanks! : PurrNet

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