Written in C#, this racing systems features 8 racer races with real-time position updates and lap tracking of the racers displayed using Unity’s UI system.
The cars used in this system are based on the Unity 5 Standard Assets vehicle and the mobile control rig is included. This system is easy to modify, just adjust the car prefabs referenced in the scene managers, change the textures for UI components and add your own race tracks. Making new races involves duplicating your customized race scene and setting up a new way-point path for the new track.
Package & Features Includes:
3 scene types: Open World, Garage and Race.
A custom built way-point System (controls the player way-point arrow that points to the next checkpoint, AI path finding, racer positions and lap number, start/finish line).
Lap and Position System. Displays and updates the player and 7 AI racers positions using uGUI.
Timer system to keep track of race countdown timer and race duration.
Race Lock / Unlock System. Let your players unlock races through progression or through in game currency. Settings to automatically unlock the next race when a race is completed.
Simple AI
Simple Mini Map
Pause Menu
Settings Menu
All saved data is saved using PlayerPrefs
Currency and reward system
Buy new cars
Change under-car glow light
Change car color in garage
And more… Watch the overview video to see how the system works and some of the other features available.
Now THIS is an interesting article for sure. I may consider to purchase it soon or later. However, I would really like to see Multiplayer implemented (using Photon Cloud). I hope you will (write back soon).
You’re right, I was experiencing audio distortion on WebGL, not sure if it had something to do with the car’s audio mixer or why the distortion was there for web builds, I need to look into this more. But I had disabled the audio components for vehicle sounds on WebGL builds now. This is something I want to fix but part of the problem is the new technology with WebGL and things in general not working 100% or even properly with WebGL. I’ll look at this with fresh eyes and come up with a solution to make sure audio is working properly for other builds and possibly switched to a solution that works for WebGL. Most
No, actually I never heard of you, your website, your product or its popularity on Google; but It seems to me you are publicly advertising yourself right now in this forum.
And to your products name point, I searched the Unity Asset Store plenty of time over the last few years and even as I was building this asset, I never found your product or a name similar to your product. I’m honestly shocked.
I think it’s wrong of you to approach a topic like this in a public forum, especially seeing as your product does not exist on the Unity Asset Store. You are doing more wrong right now than whatever you’re accusing me of doing, you are actually coming to the Forum page I’ve built for my own asset acting as a walking billboard for your product.
Of course never heard, so you never searched “racing game kit” over internet huh?
Also I don’t think I need advertise my product on here since its pretty much older then yours (like 5 days of yours?)
Yes, its not available on Asset store because UT does not allow custom licensing approaches and also they don’t provide. But again this shouldn’t be allow you use my product name on yours. But this is also “Assets” forum that for the assets available for unity. So if you ever searched(?) on this four you can see the actual topic.
And only wrong is your approach on “steal” someone else product name that does exact same work. This is dirty very dirty way to be a publisher…
This is a generic name that I picked because it accurately represents what my Asset does and as I said before, there’s no reason for you to be disrespectful and reach out to me in this manner. My email address is publicly available, I have no problem being reasonable, but you are very pushy and rude in your approach; as I said before I NEVER heard of you, if I had maybe I would have used your kit to make my game instead of writing my own…
It’s not a price drop, it’s a sale. An update is submitted and price is going to be set at $95.
Another update with a full custom editor is being prepared as well as new features.