RaindropEffect is a drag & drop solution that create a very realistic looking raindrop effect on full screen or windshield glass object with a couple of clicks. Raindrop can fall down and leaving a small trail. Raindrops that are close to each other can get merged. Raindrops have refraction effect. It can simulate glass foggy. Raindrops and fog can also be wiped off dynamically.
RaindropEffect for Built-in Render Pipeline
RaindropEffect for HDRP
RaindropEffect for URP
Features:
- Full-screen raindrop effect Integrated with Post Processing Stack (v2);
- Raindrop effect on surface of windshield glass object;
- Raindrops and fog can be wiped off dynamically; Support multiple wipers;
- Physics based simulation: Raindrop can fall down and leaving a small trail. Raindrops that are close to each other can get merged. Raindrops also have refraction effect;
- [NEW] Support changing direction of raindrops and trails dynamically;
- Adjustable parameters are provided for different rain scenarios, such as: light rain, moderate rain, heavy rain;
- Compatible with Forward and Deferred rendering path;
- High performance with GPU acceleration: Time cost: 1~2ms, tested with hardware: CPU: Intel(R) Core™ i7-6700; GPU: NVIDIA GeForce GTX 1060 5GB;
Screenshots of examples:
Raindrop effect on surface of glass object:
Raindrop wiping effect on surface of windshield glass object:
Full-screen raindrop wiping effect:
Full-screen raindrop effect:
Changing direction of raindops:
Support:
If you have any questions, issues or suggestions, use this thread or feel free to email me at:
reformsim@outlook.com
I hope you’ll like it!