[Released] Rainy - Rain Collision and Screen Space Wetness System

[Released]
You can get the Asset from here

Hello everyone.

Today i uploaded my first asset to the Asset Store.
Initially, it was not my intention to sell the asset. However, I was asked by many developers if it is available.
So… here we are, and it will be available soon.

About Rainy
Rainy is a high-quality, rain simulation for HDRP that can be easily added to your Unity projects. It uses a custom Renderer to accurately simulate the collision of raindrops, creating a highly immersive and believable rain effect.

Rainy consists of 3 modules.
One part is to render collisions, one part for the particles and one part for the smoothness and normal GBbuffer override.

For customizability, the Asset is built as Native to HDRP as possible, giving you the possibility to customize most of the system directly in the Shadergraph or the VFX Graph, fine-tune the look and feel of the rain to suit your project.
Additionally, the asset includes a pre-built rain prefab, making it easy to quickly add rain to your scenes.
Overall, this asset is a great choice for anyone looking to add a high-quality, rain effect to their Unity projects.

Hope you like it.
Max :slight_smile:

7 Likes

seems really great.
Just to know, will it be free or paid asset?

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Any chance you will do a version for Built In?

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That’s awesome! If it really doesn’t require changes in object shaders and is as simple as dragging one prefab to the scene I will be the first one to buy it :smile:

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I’m afraid not.
The differences between the render pipelines are too big.

Any ETA when Rainy will be available in the asset store?
Will you update the first post with the links when the time comes?

I’m really sorry, but i can not tell right now.
Asset curation times are extremely long at the moment.
Submitted the asset last week. But it is still no.2012 in the queue.
I apologize a thousand times

don’t worry and thanks for the update! The Asset Store team should be sorry instead ^^

That is a pity :frowning:

Hello! Are there any updates about queue?

Currently the Asset is #665 in the curation queue.
I really hope it comes out this week.

Those asset store guys are exceptionally lazy these days :slight_smile: Any updates?

Currently we’re at #295 in queue.
So it’s a matter of days :slight_smile:

I said I will be your first customer :slight_smile: It is live guys.

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After a tiny bit of testing:

  • i think that asmdefs aren’t configured and code is written in such a way that it might be difficult to adopt them without rewriting parts of code.
  • I don’t think that there is an undo support for rainy inspector
  • Demo scene has misconfigured prefab (it lacks custom pass plugged in inside Rain Surface Modifier). After plugging it manually everything works as expected. Maybe this is caused that I’ve imported Rainy to my main project and something interferes with it (I doubt it) or maybe it caused by the asmdef issue that I’ve had at start. I’ll test that later on an empty project.
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Hi @nehvaleem
Thanks for the notice, and your feedback!

Sorry I haven’t configured AsseblyDefenition. I didn’t know this was a thing, but now I know.

  • Adding a Undo support should be easy to implement too.
  • Regarding the demoscene,you could be right, maby the lack of the asmdefs causes this.

I’ll take a look at these things and try to fix them in the next update.

Some projects use them and some don’t. Right now the bigger issue is that the editor & runtime code is all tangled up together.

Nice, just that little hurdle to overcome of migrating a large project to HDRP…

Are you on built-in? Use Wet Stuff instead.

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Hi! Are you planing to open discord server for support?
Asked my boss to buy the asset and I predicting that fast support will be handy