Today i uploaded my first asset to the Asset Store.
Initially, it was not my intention to sell the asset. However, I was asked by many developers if it is available.
So… here we are, and it will be available soon.
About Rainy
Rainy is a high-quality, rain simulation for HDRP that can be easily added to your Unity projects. It uses a custom Renderer to accurately simulate the collision of raindrops, creating a highly immersive and believable rain effect.
Rainy consists of 3 modules.
One part is to render collisions, one part for the particles and one part for the smoothness and normal GBbuffer override.
For customizability, the Asset is built as Native to HDRP as possible, giving you the possibility to customize most of the system directly in the Shadergraph or the VFX Graph, fine-tune the look and feel of the rain to suit your project.
Additionally, the asset includes a pre-built rain prefab, making it easy to quickly add rain to your scenes.
Overall, this asset is a great choice for anyone looking to add a high-quality, rain effect to their Unity projects.
That’s awesome! If it really doesn’t require changes in object shaders and is as simple as dragging one prefab to the scene I will be the first one to buy it
I’m really sorry, but i can not tell right now.
Asset curation times are extremely long at the moment.
Submitted the asset last week. But it is still no.2012 in the queue.
I apologize a thousand times
i think that asmdefs aren’t configured and code is written in such a way that it might be difficult to adopt them without rewriting parts of code.
I don’t think that there is an undo support for rainy inspector
Demo scene has misconfigured prefab (it lacks custom pass plugged in inside Rain Surface Modifier). After plugging it manually everything works as expected. Maybe this is caused that I’ve imported Rainy to my main project and something interferes with it (I doubt it) or maybe it caused by the asmdef issue that I’ve had at start. I’ll test that later on an empty project.