[Released] Razex T1 - Fighter - Space Ship (Controller, Camera and Weapon Systems included)

A space fighter designed for use within a space setting. This asset comes with a fully functional space ship controller designed for a 3D setting and a weapon/projectile system to get you started, place two prefabs in your scene and press play!

Play the demo scene in your browser now!

Asset Store Link - $2.49

Features

  • Razex T1 Fighter Meshes
  • Simple Asteroid
  • 2048x2048 Textures (Normal,Specular,Glow)
  • Worn and Clean Materials
  • Space Ship Controller (3D Arcade)
  • Smooth Camera Follow (360 3D Smooth)
  • Basic Weapon and Projectile System
  • Blue Nebula Space Skybox

All textures have .psd files that contain all the texture maps, each with their respective content divided among separate layers for easy editing.

Additionally the store graphics and demo scene preview on itch.io display the ship with the Bloom and Antialiasing scripts from Unity Standard Assets (Effects Package) attached to the camera





Specification
Overall
Vertices - 1103
Surfaces(Quads) - 593
Length - 9.5m
Width - 9m
Depth - 1.8m

Body
Vertices - 388
Surfaces(Quads) - 121

Engines
Vertices - 210
Surfaces(Quads) - 108

Wings
Vertices - 293
Surfaces(Quads) - 102

Cannon
Vertices - 106
Surfaces(Quads) - 131

Asteroid
Vertices - 62
Surfaces(Quads) - 60

Bump

Working on Update 3.0 at the moment.
Features added;

  • Destructable component, gives a gameobject hit points and optional shield
    with damage and collision logic.

  • Created UI component to manage the speedometer, hit point and shield point
    meters (future additions include target tracking).

  • Area spawn system with independent respawn timers, definable area, spawn object and spawn time.

To do;

  • Target tracking system, displays tracking ui around targets with inputs for cycle
    and lock with aim guidance.

  • Environment effects, space dust and nebula.

  • Ship effects, shield hit, hull hit and destroy effects

Note;

This update is expected to be finished and submitted to the asset store by the 23rd of this month (April 2017). When this update is submitted it will be renamed and put into a different category, one related to game mechanics because the content is moving away from modelling. Also the price will increase slightly to accommodate for the additional time and increase in content. So snap it up now while its cheaper :wink:

Keep an eye on this space!

Jamie White
FireBolt Studios

1 Like

Sorry peeps but the update is taking a little longer than expected!

Also do you guys think think we should add a relational damge system to the destructable component allowing for damage to be based on the speed and mass of the colliding object?

New submit date for Update 3 is 28th April 2017.

This asset is currently 30% off! Grab it now before the next update hits as the price will be increased to reflect the new features and content!