Hey, I believe I used a line renderer with a repeating texture, and thereâs a script included that scrolls the texture between the two points. The two points in the demo was set up in the inspector, but any sort of clicking functions and making waypoints you would have to program yourself.
Oh with line renderer? Nice then it should even be possible to set multiple points I just wanted to make sure that it isnât a effect with a âfixed lenghtâ, I will save the link and buy the pack when i start with the next project.
Yep, it should be a line renderer with a scrolling texture, and I changed the opacity on one of the points so that it fades at the end. The rest of the pack is particle systems and a few PNG mouse cursors. Make sure to share some screenshots if you end up using it!
I bought it and did a test, seems to work good.
I did an implementation of your movement line. Only had to adjust the tiling of the material based on the total length of the LineRenderer.
Iâm working on integrating with my game. So far only the area effect for airstrikes, you can see in the trailer an airstrike is shown: UNITED COMMAND ÂŽ on Steam (about 1:10 in the video) Iâll let you know when I have more of the effects integrated
@adamcheong Thatâs really cool to see! Also, if you have problems with the effects blending in too much as they are Additive, you can change the Blending Mode of the materials to Alpha. Then you could adjust the transparency in the Start Color of the particle systems if theyâre too visible.
@ArmKe Any specific effect(s)? How are you using it? Thereâs probably a few ways to do this. You should just be able to select the prefab and set the Rotation in Transform.
Looking at the âArea Ring/AOERingBigâ prefab, you could set all the Transform Rotations to 0, then enable 3D Start Rotation in the particle system and set the rotations there.
@pinpanel2 Iâm going to need way more specific information to help you here. Which settings are you looking to change, and why? Feel free to use my Asset Support page and send an email with screenshots of whatever is going wrong, and how you are planning to use them.
To wrap this up and help others!
No, you canât rotate most of the prefabs around the X,Z axis without destroying them because parts are oriented in the Hirarchy Local and other parts are oriented World. I asked you for a workaround, but I guess that wasnât understandable.