This package contains: body-hit, headshot, blood squirt.
FX is based on prerendered raster sequences (*.PSD source included) FX played randomly, hit is always different.
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Also, Realistic blood FX package contains textures of drops, projector and decals, which are used for the floor collision and models of the skull bones for headshots…
I hope it will be useful to you. If you have questions, comments, suggestions write here, thank you for your attention.
Hello,
Please tell me how to properly scale down the blood streaks (blood impacts)… And just another thing i wanted to know, anyway to make the collision particles detect that it is hitting a wall then it rotates according ?
Best Regards