[RELEASED] Resolutioner - A shader collection of resolution-based effects (dither, pixelation...)


Hello! I released “Resolutioner” a few months ago I started a dithering-based plugin inspired by the effect showcased in The Return of the Obra Dinn and many other games as an easy way to replicate the aesthetic. The asset now includes a lot more than that and can give any game a very special aesthetic in just a minute.

Some examples of what you can do:

You don’t need to write a single line of code or shader code and you can easily customize your own effects just by tweaking values in a single script/component. Here is the interface:

Main features:

  • Pixelation effect: use bigger pixel-texel sizes
  • Dithering: add monochrome, indexed or color dithering for a nostalgic look
  • Color Postprocessing: tinted monochrome, grayscale, indexed, palette or bit-limited (3Bit, 6Bit, 8Bit, 9Bit…)
  • Custom subpixels: emulate RGB pixels from old CRT screens
  • Custom pixel masks: make your own pixel masks to emulate “bumped” pixels
  • Screen effects: Scanlines, Glow, Gamma correction, Brightness, Contrast…

A quick look at the interface:

Get it here: Asset Store Page

Hi,

I’ve started using Resolutioner solely for the color palette effect but have started noticing some color banding glitches.

I first noticed it with particle effects:

So I did some testing and found that even with some flat backgrounds there were some serious glitches:

As you can see I have changed the background to a flat pink/grey color.
I have some various colors which come close but your script has chosen different colors for different sections of the screen when the whole screen should be a flat color.

You can test this yourself by adjusting the background color on a camera.

I also found that your Pixel Perfect camera script doesn’t work with Resolutioner when set to zoom percentage but does work when set to a specific resolution render target, but that is a separate matter as the color banding glitches happen even with Pixel Perfect turned off.