Sage Free has just been released in the asset store! I wanted to create a separate thread for any one with questions specific to the Free version. Here is the link: Sage Free | Animation Tools | Unity Asset Store
Hi.
I have installed and open the Examples scene, this being CodeExample. If I Client Window>Sage Editor it does nothing when the man is selected. Some time I get a error window come up that says Sage Library Loaded error. What am I doing wrong, Thank you. Wayne
So, you are having an issue viewing the included library in the Sage Editor then? If that’s your only problem, you just need to select the Sage Library Asset (in this case SoldierSL) in the inspector, and click on “Open in Sage Editor”. Alternatively, with the Sage Editor open, you can just select SoldierSL, and it will be automatically opened in the Sage Editor. You can refer to the included SageDocumentation.pdf for more details.
Let me know if this the problem you were encountering, and it fixed your issue. As well, feel free to let me know if you have any other questions/issues you need help with.
I just verified the Sage Free example level works both in Unity 3.5.7 and Unity 4.1.5. I’m not quite sure why you are seeing that error…could you please provide more info? What Unity version are you on? What platform are you trying to run on? Did you import Sage Free into a new project or an existing one? Any other info you can provide would be helpful, as I really want to help you figure out your issue. Thanks!
I’ve not thought about it to be honest. Sage was written to wrap up as much of the Animation components functionality as possible. And to add cool features on top of it. As such, it never occurred to me to integrate support with the AnimationCurve. I’ll keep it in mind for potential future improvements. Thanks for the suggestion!
I assume you mean a public variable on a component? If so, no there is not. I setup the Sage variables to be more robust than a basic variable. If you need a Sage variable to mirror another external variable, you’d have to create a basic script to do so. This way of doing things was actually intended, as demonstrated by the included example scripts.