New release!
A hassle-free scene management with a powerful user-friendly toolkit for both editor and runtime.
Official website | Showcase video | Youtube | Discord
Hi everyone,
Scene Manager Toolkit, a user-friendly, non-intrusive toolkit for managing, referencing, and using scene assets both at runtime and in the editor, has just been released on the Asset Store!
I wanted to take this moment to showcase what the tool is about as well as get some feedback from the community on its needs in terms of scene management.
For the first two weeks, the asset’s price will be cut in half! Don’t miss it!
Description
Scene assets have always been frustrating to work with. Organizing and finding them becomes increasingly bothersome as a project grows, and their innate inability to be referenced for runtime purposes makes working with scene assets a cumbersome annoyance.
Scene Manager Toolkit solves those issues with a set of tools that simplifies scene asset management for both editor and runtime purposes.
Create, rename, move into folder, delete, tag, search, and handle all states of a scene asset within a user-friendly editor window that automatically lists and keeps track of every scene asset of the project.
With Scene Manager Toolkit, scene assets can finally be referenced in the inspector directly, and all of their relevant data can be retrieved with a simple method call. A dynamic layout of buttons offers a quick way to handle a scene asset’s Build Settings and Addressables states.
Scene Manager Toolkit transforms scene management into a smooth and efficient process, allowing you to focus on what really matters: creating great products!
Tool philosophy
Scene Manager Toolkit provides a non-intrusive, straight-to-the-point toolkit that solves common scene management issues and pitfalls.
This tool does not impose a way to work with scene assets but instead enhances and facilitates the existing workflows that stem from Unity’s default scene management. This means the tool will not force the user to load scenes through it or mandate the management of scene assets in Build Settings or Addressables through it.
What’s on your mind?
What bothers you when using scene assets?
What are real production issues related to scene management that need to be solved?
This is what Scene Manager Toolkit aims to answer.
And with the community’s feedback, this goal will be easier to achieve.
I have prepared a questionnaire with open-ended questions to gather feedback on that matter. If you are interested in providing information about your recurring needs and wants, I would gladly read them and investigate how it could fit into the architecture of a scene manager toolkit.
Thank your for your interest in this tool!