Current Total (as of 08/10/20): 5732 prefabs, and 1168 meshes.
You can find it at this link. http://u3d.as/1WRo
Keep checking here for updates, and make any recommendations on what you’d like to see added.
Please visit the asset page for additional screenshots and videos. I’m trying to clean up this thread. Screenshots have been updated during the latest package update, and I don’t want this thread to become redundant and full of 800 images to scroll through.
I love modular building assets. They are like Legos for adults. I initially was building out this setup to use for my own purposes in a game, but instead found that my passion for creating the assets surpasses my want for building a game. I’m now planning on listing this on the asset store for other creators to use, and am excited to see what others will come up with. My plans for this asset will be to have people submit their ideas on what they’d like added and to continually update it with new additions from these recommendations. Please feel free to weigh in on what you see, and float your ideas on what I should build to include in it, or to put in future updates.
It currently includes the following…
Completed Prefabs
Version 1.6
Prefabs
Interior walls
Exterior walls
Accent panels *
Platforms
Interior stairs
Exterior stairs
Ceiling panels **
Doors (animated and non-animated) ***
Hangar Sized Doors (animated and non-animated)
Floor tiles
Wall mounted lights (in 4 light colors)
Ceiling mounted lights (in 4 light colors)
Pillars
Hand Railings
Interior triangle walls
Exterior triangle walls
Exterior frames for buildings
Bases for raising buildings out of the terrain
Angled roofs ****
Wall accent pillars *****
Pipes ******
Cores (for designing the shapes of buildings prior to setting them up)
Crates (animated and non-animated) (Updated 08/30/20)
- Accent Panels -designed to snap into the walls with cutouts
** Ceilings -Additional lighting included in some of the ceiling panels
*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the “Player” tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations.
**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights.
***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views.
****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom.
In-Progress
more lighting options In-Planning
more props In-Planning
removable panels with “stuff” inside In-Planning
flat roofs In-Planning
All are designed to be usable for Top-Down, FPS, 3rd Person, etc.
Materials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases.
Current texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. So far I’ve been trying to just make things look good and clean with a classic Sci-Fi look, and free of a billion decals and clutter. (can always do something like that later if wanted) Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included where applicable)
I’m really trying to have an attention to detail, while keeping everything simple enough for performance and reduced draw counts and triangles.
Let me know your thoughts and recommendations.
Best results with Deferred rendering and Linear workflow.
Here are some screenshots of the different texture options (sorry imgur strips out some fine detail and brightness).
metal01 texture variant
metal02 texture variant
plastic01 texture variant
rust01 texture variant
texture details example
Thanks all, and can’t wait to hear thoughts and recommendations!
-Steak