[RELEASED] Sci-Fi Weapons -- New Sound FX Library - [Free Updates] -- UPDATE 1.5 is available!

Hi!

We’ve already made a couple of beam weapon sounds, but not enough for the new update yet. But you can hit us up and we’ll send you what we got now! Here’s the email: contact.principleaudio@gmail.com

That sounds great, however i have not purchased your asset yet, but plan to in a couple of weeks. I will contact you then.

UPDATE 1.5 announcement!

Hi everyone!

We are proud to announce that the work of filling our library with the new futuristic weapon sounds is finally over. Until the year ends, we’re planning to update the library to version 1.5 and raise the price for the full package up to $60 from January, 1st of 2020.

In the latest update, there are 10 of brand new weapon types with long-awaited laser and beam type weapons among them. We have also created the new pack of ricochets and impacts.

At this point, we are wrapping up the work on this truly immense bank of samples, that could be used for creation of omnifarious combat sonic textures for video games and cinema. Get the whole library for $45, while you still can!

After the 1.5 update, the number total of sounds climbs up to more than 2500, with 50 weapon types, 4 ricochet\impact packs and 3 reload sound packs included,

May the Force be with you!
Principle Audio Team

UPDATE 1.5 is available!

In v1.5 update we add 11 new weapons and two new reloads/ricochets packs. The total number of sounds in the library comes up to 2626, and this concludes our work on this enormous Sci-Fi Weapons library.

Thank you for being with us all this time! We are very proud of this vast and high quality sound selection.

This product really doesn’t have many alternatives on the market.

We are certainly going back to sci-fi sound design some day, but it’s gonna be something completely different. We’ll keep you posted!

Grab the library right now, before the price increases!

Principle Audio Team

Hi!
I finally decided to go ahead and buy this soundpack now that it’s a little reduced in the New Year’s sale. I’ve been looking at it for a while now for one of my projects, and right after downloading it and playing around with the files a bit I knew it was a great fit!
Some of the sounds really surprised me, like the energy beams and the wonderfully goosebump-inducing “charge-PEW” effects.

I have one note so far in regards to the naming of the files:
It seems to be a bit inconsistent, with the variant number and other specifications like start/end/clean etc. being in different places of the filename, but I also get that you can’t just change the naming, that would break things. Still thought I’d mention it.

Then I have another matter, in regards to the license:
My use case is not a typical game. I have instead built a physical Lasertag weapon system that can now make use of your sound effects here.
I would like to include your SFX in the Open Source code (licensed under the GNU-GPL on GitHub) of this project, but I understand that I cannot just expose the raw audio files as-is.
Would it be able to host a vendor-specific, Opus-Encoded version of the sound effects in a separate repository with properly modified license, such that other people are permitted to download and use the SFX purely for my Lasertag system but no other use?
It should be no different than including the audio files alongside a game’s assets, however, not many games are Open Source and have their assets easily accessible.

I would love to hear back on this matter and see if something can be worked out, because I would be blown away if these SFX could become a part of my Lasertag.

Greetings from Germany,
Xasin

PS, the audio already sounds great on the system I have, but I haven’t uploaded the code nor the files anywhere, it’s just a quick demo: