Hi,
the redLights illumination package for Unity is now available in the assetstore. Shape up your scene illumination with Screen Space Area lights (SSAL)!
What does it do?
Supported emitter types
The redLights package supports rectangular light emitters (monochrome, textured and animated) as well as monochrome spherical light emitters. All emitter types provide correct diffuse and specular lighting.
Spherical emitters are advantageous over the standard point lights, because they are volumetric and actually generate a circular specular reflection.
Falloff options
The lights support several types of falloff types. You can choose between standard constant, linear, quadratic falloff or custom falloff functions, that can be adjusted via the builtin graph editor. You can also go crazy and use completely animated falloff functions.
Advanced editor for animated falloff curves
Proper integration into the editor
IES light profile support
The redLights package supports basic IES profiles for point emitter. We support input data, that has been exported by the iesgen 4 tool, that can be downloaded from:
http://rip3d.net/Downloadmodels/iesgen_4.rar
Oculus Rift support
SSAL redLights can be used in multi camera setups. For example the Oculus Rift.
Videos
What else?
Full artist control
All properties are exposed to the user and can be adjusted completely at runtime. This includes color, intensity, emitter textures, falloff parameters as well as transformation settings such as translation, rotation and scaling. All parameters can be controlled either manually in the editor or via scripting.
Supported Unity versions
The redLights package works with Unity version 3.5.x and above. The Pro version is required!
Supported Rendering paths
All available rendering paths are supported (Vertex Lit, Forward and Deferred)
Supported platforms
Webplayer, Windows Standalone, Mac Standalone
Supported Unity Features
Correctly blends with built in materials, shadows and lights. Also works together correctly with standard image effects and post pro filters.
Open topics and stuff that is work in progress
Cylindrical light emitters, shadows, support for mobile, runtime configuration
Cheers,
Martin