Boost your frames with Qualcomm’s Snapdragon Game Super Resolution 2 (SGSR 2) Upscaling for Unity!
Assetstore URL: SGSR 2 Mobile - Upscaling for Unity | Utilities Tools | Unity Asset Store
SGSR 2 is an upscaling technique specifically created to give the ultimate performance and graphics fidelity on mobile devices!
It creates high quality and resolution frames based on lower resolution input. By using this, your project can run in a lower resolution without losing visual quality and increasing the framerate!
SGSR 2 will offer a much higher visual fidelity than SGSR 1, almost on par with FSR 3, but offering much faster performance. It even works great on the Nintendo Switch and WebGL!
Easy to use
Simply drag our SGSR 2 component on your camera and you’re all set to go!
Both Built-in and URP are a simple drag and drop and will work with Unity’s Post-Processing Stack!
SGSR 1 vs SGSR 2
SGSR 2 isn’t just a update from SGSR 1, it’s a completely different kind of upscaler. SGSR 1 is a spatial upscaler and SGSR 2 is an temporal upscaler, similarly to FSR 1 vs FSR 3.
In short: SGSR 1 is still the fastest upscaler out there, but SGSR 2 is only a bit slower and offers superior visual fidelity to SGSR 1.
WebGL
SGSR 2 is the first ever upscaler, compatible with WebGL 2.0 and WebGPU!
Current supported Unity Render Pipelines
Built-in (BIRP) and Universal Render Pipeline (URP).
Current supported platforms
- iOS (Metal)
- Android (Vulkan, OpenGLES3)
- Nintendo Switch
- Windows (DX11, DX12, Vulkan, GLCore & OpenGLES3)
- Linux (Vulkan)
- MacOS (Metal)
- Playstation 4
- Playstation 5
- Xbox One
- Xbox Series X|S
- WebGL (SGSR 2 - Fragment variant only!)