Are there any plans to update SGSR2?
Still being investigated! I don’t think it will be a replacement/upgrade on SGSR1 as I think SGSR and SGSR2 have very different use cases (SGSR 1 being the best spatial upscaler out there and SGSR 2 being a temporal upscaler that claims being the fastest)
Headsup, SGSR 2 is incoming, which will offer a much higher visual fidelity and is much faster than FSR 3! It even works great on WebGL (WebGPU only) and the Nintendo Switch!
Hey, does this work with VR like SGSR 1 does? I just picked up this asset as the reviews mentioned it working on standalone Quest devices, but looking at this forum post it seems that was for SGSR 1 and the reviews just transferred over to the new asset. The documentation says VR is not supported but just wanted to double check I wasn’t missing anything.
Hi! Sorry SGSR 2 does not yet support VR, all supported platforms are visible in the technical details on the store page.
I will be adding VR support in the future though!
Unfortunately you’re right about the reviews, they got transferred over from v1.
Ahh that’s a shame, the technical details said the platforms were unconfirmed and then I saw the review saying it was working so thought I’d give it a go.
I’ll hang onto this asset and keep an eye out for a future update! Thanks for the info.
Yeah, it is indeed! I had hoped VR would work out of the box after I implemented it the same way as FSR 3 and the other upscalers, but it needs some additional shader fixes.
Gotcha. Any idea on a rough timeframe for when you think a VR update will be out? Looking to release my game in around 3 months and hoping to get some upscaling working by then!
Sorry I can’t give any estimation. What renderpipeline are you on? Do you already have SGSR 1 implemented?
I’m using URP, and no I don’t own SGSR 1 as this is my first attempt at looking into upscaling as a solution to increase FPS.