[RELEASED] Simple Bicycle Physics

Simple Bicycle Physics is an E-Sports Bicycle Physics Asset built to work in new generation games. Develop High Fidelity Bicycling Games at par with some of the Triple A titles (EA). Based on the foundation of Unity Joint Physics, different kinds of bicycles can be easily ridden while maintain high performance.

Pipelines Supported: Standard, HDRP, URP and SRP.
Platforms Supported: PC / Gamepad / Android and iOS.

Animation Rigging v1.0.0 is used for customizable IK to fit any style of riding. Procedurally / algorithmically generated IK.

Website and Support | Documentation | Rowland’s Extensions

This asset packs features such as :
Types of Two Wheelers : Road Bike, Sports Bike, BMX Bike, Tricycles, Scooters, Old Bicycles, Standard Bicycle, Penny Farthing (1800s bicycles). Large number of bicycles are supported in this package with customizable color schemes and liveries. Clean geometry from 5k-10k tris. Pivots aligned in accordance with the controller script. Separated customizable parts.

Controller Features : Power, Torque, Steer Angle, Lean Dynamics, Pedaling Dynamics, Wheel Friction, Cycling Oscillation among many others. Versatile script with a huge range of customizability. A general purpose controller script which can be extended to other types of vehicles such as motorbikes and dirtbikes.

Customize IK Style : Customizable IK Targets, Chest Sideways Motion, Hip Sideways Motion, Cycling Aggression, Body Damping on slopes, Natural Balancing Motions. All of these settings are available in a script and can be changed at runtime. This script gives a organic motion to the animations. Only 3 Humanoid Animations have been used in the asset, the rest of the motion is controlled via IK.

Supports any Custom Character : Replace the default character with any custom character. Works best with Mixamo Rigs. Built on a Mixamo Styled Rig, the asset can easily replace the character with a mixamo rig in a matter of minutes using Editor Scripts.

Editor Scripts : The Editor Scripts included in the asset can replace the cyclist and setup up your custom character within minutes. Sets up joints, IK Targets, assigns gameobjects and links the together, copies essential components, fills up rig builder from the animation rigging package) automatically in a single click.

Easy Controls : Because the script uses Input Axes (legacy), the controls are very easily modifiable to suit mobile platforms - Android and iOS. The controls can be easily modified to suit Gamepad and Controllers. Movement is easy (WASD / Arrow Keys + Shift) yet natural looking. New Input system is not yet supported.

Simple C# Scripts : Optimized and efficient scripts. Little Coding is required to modify the scripts. The scripts are well organized and neatly arranged with intuitive functions. Added comments to make scripts easier to read and understand. Physics coding is extremely easy as the asset employs a rigidbody workflow. All rigidbody functions work well on the body of every cycle.

Cycle Textures and Liveries : UV unwrapped sideways projected cycle bodies that can look great with abstract textures. Apply any stylized texture to the cycle bodies. The textures will be applied horizontally and mirrored on the other side. A few cycle liveries come out of the box for Road Bike and Sports Bike (Off-road Bike).

FPS Perspective : Ride down hills, climb mountains and race using the FPS camera style will increase the realism of the simulation. Designed using real life GoPro footage, this POV can add a new dimension in your game.

Free of cost unlimited updates and support : We will be offering all new and free updates regarding new cycle types, IK improvements, Textures and liveries for cycles, AR/VR support, bug fixes and much more. Our support email is info@aikodex.com. Please feel free to ask us your questions and we will be more than happy to attend to them.

What’s there in the pack:

  • 7 bicycle variations
  • 1 Prototyping Environment
  • Controller, IK and animation scripts
  • 1 Rider with various cloth textures - Cyclist Suit (Yellow, white), White Shirt, White Shoes.
  • 3 Animations, all other are procedural
  • Editor Scripts to help setup a cutom character
  • Mobile Controller
  • Render pipeline assets
  • 8 Scenes
  • 12 page Documentation

Other related assets you can try out with this asset:
Studio Livery Creator
Simple Motorcycle Physics Pro

2 Likes

[UPDATED]

  • Physics updated for all slope angles.
  • Left Foot bug fixed.
  • Reversing Speed now int the inspector.
  • Rowlan’s Extension added for Character Creator 3 and Character Creator 3 (Game base) character support.
  • Cyclist Setup is now in the Window Menu Item.
  • Method names corrected in CyclistAnimController.
  • Namespaces implemented. Code cleaned up. GetComponents cached.
  • Example Scenes renamed to Scenes.
  • Physics Materials names changed to make them more intuitive.
  • Will add what is not included in the description in the new draft.
  • Hill Mesh sloping downward on walls - fixed.
  • An instruction message is logged when nothing is selected rather than a NullReferenceException.
  • RightHandIKTarget - Name corrected in the BMX Prefab.
  • Documentation Updated with a video turtorial on how to setup custom characters.
  • RP Assets Updated.
1 Like

Awesome asset, I’m having a lot of fun. One thing I find missing is a suspension system; is it planned in the future or should I start rolling my own ? Thanks !

1 Like

Using this exciting asset with NatureManufacture’s awesome Mountain Environment:

We have just finalized the suspension system. It’ll be there in the next update available with two new full suspension mountain bikes. Please expect the update by 02/21/2022. We’ll be posting the update roster for the new list of items in a day or two.

1 Like

Here is the new suspension system for the new bicycles:

3 Likes

That’s awesome. Looking forward to seeing that in action on another mountain bike tour :smile:

1 Like

Amaaaayzing ! Release release release ! :))

1 Like

Hey, I’m assuming not as its not mentioned anywhere (as far as I can see) but does this asset support crashes/bails from the bike? I’m curious how you handle the player inevitably cycling off a cliff and landing face first into the dirt :slight_smile:

Not as of now as implementing crashes and falls will require an active ragdoll integration. We have experience in implementing an active ragdoll physics system (Simple Motorcycle Physics Pro). We’ll soon be coming out with a separate asset with an upgrade path or two different controller scripts within the same asset (liable to change) to implement this. Active ragdolls were a massive hit with developers working with SMPP. We’ll perfect the system for Simple Bicycle Physics.

1 Like

Surely Rowlan. We’d appreciate a feedback on the new system, mountain bikes as well as a few surprises in the IK systems which will be rolling out with the new update as soon as the Unity Team approves the changes.

1 Like

Happy to announce version 1.2 went live yesterday! We’re yet to take out renderings of the new stuff included in the package, but the codebase should be updated.

[UPDATED]

  • Bunny Hopping Trick Added. [Hold Space to charge the hope, release space to hop]
  • Procedural Impact IK added. [Ragdoll like motion on sudden momentum changes]
  • Suspension Manager Script added. Supports two full suspension mountain bikes.
  • Air stabilization added.
  • Sports biker model fully textured with helmet added.
  • A fully textured mountain bike with suspension system added.
  • A fully textured trial bike with suspension system added.
  • Inelastic falls added.
  • Reversing speed exposed in the inspector

[TO-DO] (for 1.3.x)

  • Update Mobile Controls
  • Update RP Assets Compatibility (Package without RP Assets ~100MB, with RP Assets ~300MB)
1 Like

Is there playable demo (PC, Windows) and if not, would it be possible to get one ? I would love to test this myself and see if it feels right withing our game. While videos / images do provide good idea of the asset, I would rather test it myself.

Apologies for the late reply. Sure. We’ll get a demo hosted up as soon as possible on our website’s Try it Out section. Just as a survey question, which rider (cyclist / Motocross styled rider) + bicycle are you looking to try out the most so we can arrange the demos in that order.

New Update v1.3!

[UPDATED]

  • New Waypoint system to add replays.
  • 3 States : Do Nothing, Record, Playback
  • Frame Skipping Added
  • Enhanced string encoding for improved performance.
  • 1 Brand new textured MTB rider with an alternative livery added with detachable helmet.
  • Input system revamped. All inputs implemented in one method.
  • Multiple rider now supported.
1 Like

Hello

do you will add walk and mount the bicycle? (like GTA)

Thanks

1 Like

We are actively looking towards how we can add this feature and seamlessly integrate it with Simple Bicycle Physics. If we are able to get the animation right, we’ll soon be releasing it as a free add-on.

2 Likes

Hi AiKodex Team,

Your asset is really amazing and i have been waiting an asset like this for 9 years.Great job!

I want to buy it But i have a question.

Do you think to add an AI feature for racing?

thanks in advance.

Sincerely King Regards.

1 Like

Thank you very much. We agree there is a dearth of good bicycling video games and resources. Really cannot believe EA could come out with this in 2021.

We introduced a Waypoint System (3rd video with two riders; green and red) in the last update. Is that what you are looking for?

1 Like

this is great, but also you can do this without animation only a transition black-screen