[RELEASED] Skinned Metaball Builder - generates organic-looking mesh at runtime and in editor


Store Page

Detail Introduction, Manual and Reference
http://nkdtr.hatenablog.com/entry/2015/06/05/125027

Support
mail : nkdtr2011@gmail.com

  • Automatically skinned (optional) - good for animation
  • Metaball mesh can be updated at runtime
  • Sample scenes within
  • Contains full source code (C#)
  • Customizable
  • Example code of : procedural mesh / dynamic skinning / marching-cubes algorithm

Feel free to post questions and feedbacks, or contact us by e-mail( nkdtr2011@gmail.com ).

Cheers!

Ver.1.02 of Skinned Metaball Builder is released.

  • Added new option “auto grid size”, providing comfortable optimization.
    2229659--148531--autoGrid.PNG

This seems to be interesting and great, and a good and innovative idea, but I still have to see how to use it

Can I build an abstract landscape world based on skinned meta balls?

I mean if I put lots of metaballs on a plane in random positions they would join together the ones that are near enough and be merged?

I have seen the water spell effect that seems to spawn many metaballs, and I wonder if this could be used to spawn lots of metaballs into a plane and keep them where they land, and then join together the ones that fall near from another metaball.

Also could these water spell effect be able to spawn these metaballs and be used like a fountain in 360º degrees of rigidbody metaballs that can spawn randomly in a plane, and be able to destroy them with a weapon?

Thanks for your help

Hello.
I’m sorry for replying so slowly ( I thought I would receive a notification e-mail… ).

At least, you can create a pool this way.

And each metaball core can be destroyed if you implement such script.
Spawning position can be random, of course.

Caution : Updating metaball mesh every frame (like waterspell and pool movies) can be slow ( It depends on the “quality” and the environment ).
Just updating on spawn and destroy events can be confortable (if your application allows it).

Thank you.

Ver 1.10 released!

Incremental Mode added:
Skinning is not supported in this mode, but quite comfortable and efficient for creating shapes.

Mode manual
http://nkdtr.hatenablog.com/entry/2015/09/19/231458

How to use

Game-like sample scene within

Hello, good that it has been updated

Sorry that I have not been able yet to buy it and test it, and it is only because I am very busy doing now other important and urgent things before I can be able to dedicate it, as I thought I would be able to do it, but not.

I hope and wish to be able and test it soon, as I want to see hot this work, as it seems very interesting

Thanks

I am interested, so this works at runtime?
What’s the performance like? Have you tested this on mobile?
Bookmarked for future reference/purchase!

No more available?