They are very muddy at the moment and need more work and detailing regardless of the painterly style I’m looking for so I’m working on that.
More updates coming along!
Hey this looks great! I love the hand-painted look on the terrain. Have you tried painting normal maps, specular maps etc?
I would like to see how it progresses! well done.
I am working on a android game to and did texturing before but this is the first time I do painted stuff. Really the first… so I had to look on YouTube on how to paint texture even though I frequently paint 2d art lol.
There are no normals in these examples as we want to use one shader for everything so it’s all baked in the diffuse texture and the normals will be baked in the light maps. It’s a third person but I think the batches will be low enough for mobile play.
The painted textures need a bit more detailing. I’m working on them the following days and yes they will come with normals and specular, I planned for a complete pack.
Finally finished polishing the textures without ruining much of the painted look. They are painted by hand so making normals for them is going to be hard. They turned out pretty good and I think you can be inventive with them. Next I’ll work on the other seasons.
Another update, and I think it’s time to call it a day with this one. I won’t be making any more season themes but I added a nice extra to the tiles (lava texture). I’ll start making the normal maps and it’s off to uploading the pack.
Hopefully you will do quite well, I don’t think there are enough quality hand painted textures on the asset store. The ones that are available tend to be 512 by 512 only.
Thank you. The textures are 1024 x 1024 px. As painted textures they don’t really need more than that since they look good at 512 px and even 256 px so 1024 px was more than enough to show the painted look as I left some places of the texture a lot more loose on the details but detailed enough to look good from a distance.
Example, RaymanLegends4:
The pack is finished, it’s going to take a while to get to the Asset Store!
Edit: Wow, I took a look at your game, you definitely need painted textures for that!
A fair price for excellent art. I think you would have very good chances of getting a job in the industry with that in your portfolio.
Did you actualy sculpt the meshes for the normal maps? Must have been a ton of work