Collect souls from your foes, fallen allies or even objects in the scene, the system aims to replicate the famous soul collection system in the Dark Souls series.
Soul Collection System is flexible and easy to use, simply place the script onto the object you want to drop souls and fill in the values OR use the provided prefabs!
A new version of Soul Collection System was released on August 13th, 2020, here is the changelog:
v0.3
Soul System - Completely re-worked system (New additions, Changed how most functions work, More modular)
Soul System - Cleaned up main and editor scripts
Soul System - Added custom playerpref name slot under collection options (i.e PlayerPref Name)
Soul System - Added soul pop feature for UI Text (displays added or reduced souls amount when souls are collected)
Soul System - Changed UI Update Function (This will now increase/decrease the soul count via the selected display method (i.e Text, TextMesh, Slider, Etc.), in realtime based amount collected and speed set in inspector.
Soul System - Updated Editor UI
Soul System Creator - Updated script to match Soul System script changes
Soul Creator - Updated script to match Soul Handler script changes
Soul Handler - Updated script to match Soul System script changes
Soul Handler - Updated UI placement
Soul Handler - Added Soul Type (Add or Reduce) for different types of soul usages
Soul Handler - Cleaned up main and editor scripts
Added soul pop Animator & Animation to resources folder (under “Animation”).
This is a custom made demo that comes with the next version of the Soul Collection System asset pack, in this demo i show off how you can use the soul sytem in various ways other than it’s base intended use
(i.e dark souls like).
This is 1 of 3 demos that come with the Soul Collection System, each offering varying setups and configurations showing off just how flexible SCS is!
Everything you see comes with the asset pack! (i.e models, sounds, music, etc.)
Models & Particles by : Joe Mellis