For the STP error, the solution is to update the namespace for STP as follows:
In SpawnerMenu.cs:
#if SURVIVAL_TEMPLATE_PRO
using PolymindGames.WorldManagement;
#endif
and in STPGameTime.cs to this
using PolymindGames.WorldManagement;
For the STP error, the solution is to update the namespace for STP as follows:
In SpawnerMenu.cs:
#if SURVIVAL_TEMPLATE_PRO
using PolymindGames.WorldManagement;
#endif
and in STPGameTime.cs to this
using PolymindGames.WorldManagement;
SoulLink Spawner 1.4.0 with multiplayer support will be going into beta within a week. Multiplayer will be using Mirror 83.0.0. Other networking systems shall be added once the system is tested.
To get into beta you just need to have a SoulLink Spawner license. You can request beta access by DMing me in Discord.
Multiplayer support is coming along nicely. I’m working out the final kinks in the system. I anticipate beta to start next week.
Multiplayer support for Mirror looks ready for beta. I will be preparing a beta package for testers sometime this week.
Sooner than expected, I have released SoulLink Spawner 1.4.0 into beta for testing multiplayer. It includes Mirror integration and uMMORPG remastered integration.
I’ve released an updated SoulLink Spawner 1.4.0 into beta testing. This includes NetCode for GameObjects integration.
SoulLink Spawner 1.4.0 with multiplayer support has been submitted to the asset store.
SoulLink Spawner version 1.4.0 is increasing in price to $50. If you want to get it at $24.99 you only have a very short time to do so as I expect the package to be pushed through in the next few days at most.
SoulLink Spawner 1.4.0 is now available in the Unity Asset Store.
SoulLink Spawner 1.4.5 has been released to the asset store. I’ve temporarily reduced the price to $39.99 from $50.
Hi I had got your asset near when it came out. Mainly to support you since I know you have been in Unity for a long time. ( my page say’s " You purchased this item on Jul 3, 2022. " )
I had figured over time this asset would get attention, since there are not what seem to be, many
good assets like this on the store. There are a few long term devs in Unity I trust, since Unity 5 .
SO I would say, any one needing something like this… It could be a good long term choice for you and your game " maintenance " over time …with an asset that does get upgrades and new features.
( I have not used this yet , but will add a review to help )
Few Questions … I see Emerald AI is integrated , is the Emerald AI 2024 integrated ? I Stopped using Opsive Controler ( few years ago now, mine are depreciated ) Reading up I see some have asked about GKC controller … as it has Emerald ai integration as well. Do you think Soul link spawner will work fine with GCK ?
Instead of using a " Game template " I am thinking instead of pre-done game templates, Maybe …more assets that use procedural motions ( Animancer Pro | IStep and Interactor - Interaction Handler \ GOAP ( hopefully if* not Emerald ) I have a feeling over the years procedural motion will get better, to me,
it feels far more organic and real … smoother too … I think anyways.
Hopefully this make sense, we been around since Unity 5 , so we have lots of assets, to be sure.
I have most all of Pixel Crushers and Enviro as main sky\weather system … seems to be better then most … it is well kept up too.
Thanks for any thoughts on any of this, would be appreciated. It is good to see you are still updating this.
I hope you had a great Christmas and that this year 2025, will be good for you.
EDIT: Reading the landing page more careful , I see any controller it can hook into