A new version of the Spline Trail Renderer is out! This version brings numerous new assets, and some new trail samples that can be used in your application. We also released an updated web demo that let you swap between trail samples.
The package is available on the Asset Store: Unity Asset Store - The Best Assets for Game Making
What changed in version 1.1:
- Added some new trail samples
- Updated sample scenes with brand new assets
- Added some customs shaders for advanced trail rendering
- Exposed some PlayerPath parameters for easier integration into projects
Also, an updated version of the user manual is on the way, with step by step tutorials to better explain the intended scene setup, and to facilitate the integration of the plugin in your application.
For any questions or comments, just post it here!
Spline Trail Renderer is now available for Unity 3.5! Unity Asset Store - The Best Assets for Game Making
How do i make a start and end color like the default Unity Trail render comes with, so it is like a gradient and not tiles?
Your asset seems to be perfect for what I need . I just have one question!
Can you draw the trail in 3 dimensions? I mean like drawing a trail that goes up and down and not necessarily stick to the floor?
Hi !
I’m searching a plugin to easily draw bezier curves in game.
Is it simple to use your plugin to do this ?
Thank you !
A new version of the Spline Trail Renderer is out! We ported to Unity 5 and added a few shaders and minor bug fixes.
The package is available on the Asset Store: Unity Asset Store - The Best Assets for Game Making
What changed in version 1.3:
- Updated scripts and shaders to be 100% compatible with Unity 5
- Added custom shaders to blend between 2 colors depending of the length of the spline
- Fixed some rare cases of out of range exceptions
The Spline Trail Renderer is more adapted to draw a trail for the player (or any other gameplay element) to follow. Because it uses splines, it can hinders some performances on mobile, so a maximum of 10 simultaneous splines per scene is recommended. This is much higher on PC and consoles though.