A comprehensive starter kit to jump start your turn-based game! Complete with a minimap system, unlimited squad units, squad commands, built-in Unity UI integration, simple enemy AI, turn-based game logic, weapon system, built-in mobile touch support, and more!
LINKS & ONLINE DEMO:
GAMEPLAY VIDEO OF INCLUDED SCENE:
(View in Full screen and HD!)
__https://www.youtube.com/watch?v=yeND-MAGMjI__
MOBILE DEVICE TEST:
(this demo uses a custom touch camera, not included. everything else is touch-ready)
PURCHASING INFORMATION:
Early Release Price: $35
BUY ON THE ASSET STORE:
https://www.assetstore.unity3d.com/#!/content/48781
FEATURES
Fundamental RTS Core: Command your squad to Move, Attack, or Heal.
Tactical Movement: Each unit spends movement points while moving, which are reset each turn.
Turn-Based Logic: Each team takes turns executing. When a team has finished moving all its members, its turn ends and the enemy team is activated.
Enemy A.I.: Comes with a simple A.I. system that attacks your squad each turn, and shows/hides itself based on proximity. Enemies can still attack while hidden.
Advanced UI: A minimap shows a tactical overhead view of allies (green) and enemies (red). A command window allows commands to individual units and displays unit details like health.
Playable Scene: An awesome publishable demo scene sees your squad clearing rooms through close quarters combat.
Battleground Framework: Includes several bonus precompiled tools from our upcoming Battleground Game Framework
High Performance C#: Commented & Complete source code to the A.I., Game Logic, Player Controls, Camera Controls, and UI systems. Several tools from the Battleground Framework (Health, Projectile/Weapons, Spawners) are precompiled DLLs with public functions and variable accessible from scripts.
Mobile Compatible: The entire project, with the exception of Camera control, is already touch-device ready. Simply switch out the existing camera control with a Touch-camera, or purchase our Mobile Add-On.