The first collection of Handpainted PBR fantasy objects to create fantasy nature environments in minutes. This pack contains over 100 assets to jump-start the creation of any fantasy environment with even more on the way.
Optimized for all platforms and all render pipelines Standard RP - Unity 2018.3+ High-Definition RP 4.1+ - Unity 2018.3+ Lightweight RP 4.1+ - Unity 2018.3+ Universal RP - Unity 2019.3+
New version demo runs at 60fps @4k on my personal computer. Screenshot of new version can be found below. Let me know your thoughts or if you have any requests on things you’d like to see in this pack.
The new update is finished! Will submit it by the end of the week.
Features :
Added new foliage materials and textures to allow for custom colour palettes. Any foliage material can now be customized with custom colour tints, allowing for endless colour combinations.
Added 4 new demo scenes to showcase some possible colour combinations: Autumn, Crimson, Alien and Fantasy.
Optimized Large Tree Polycount( Reduced it by around 20% with no loss in visual quality).
Optimized foliage materials. Now only the trees use Subsurface Scattering instead of all vegetation. Should improve overall performance. You can still assign the SS Shader to all foliage if you wish to.
There are 4 rock meshes that are meant for medium to large-sized cliffs and 4 rock meshes that are good for medium to small-sized rocks, so there is a pretty good range. There is also a tileable cliff rock texture included that has smoothness and normal maps as well.It blends well with the rock textures.
The objects have albedo, normal, roughness and metallic maps. It’s not realistic, with values exaggerated for artistic purposes, but it’s fully compatible with any PBR renderer and was made following a PBR workflow.
Oh, ok,
yeah I was just thinking, PBR is for making things look like they are made of realistic materials.
But yeah, I get what you mean now, no problem then.