[RELEASED] Stylized World


Stylized Military Props | 3D Exterior | Unity Asset Store
Stylized Farm | 3D Fantasy | Unity Asset Store

Stylized Vehicles | 3D Land | Unity Asset Store
Stylized Nature | 3D Fantasy | Unity Asset Store

Stylized Interior Props | 3D Interior | Unity Asset Store

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Hello!
Not too long ago I bought Stylized Farm | 3D Fantasy | Unity Asset Store, and I read that on the vehicles asset you have, you were planning on making the wheels detachable. Is it possible to get a updated .unitypackage (or asset update) where the wheels are detachable? As I’m trying to make a tractor that moves over some fields, but looks kinda odd when the wheels are static.

I haven’t done it yet, email me with a purchase confirmation and I will send you a tractor (which tractor you are interested in)

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Sent, if possible; Tractor02 & Tractor01 with detached wheels.

I really like this asset, but when I purchased it I assumed I would be able to work with the objects just like a typical asset (parent/navemesh agent etc…) When I use it on a navemeshagent, the collider( i think that’s what i see) moves, but the visual object does not. I already got more than I paid for with this asset, but I was hoping you could offer some insight on how one might make these static objects move with a navmesh. I’m also interested in the detachable wheels you guys were discussing, but for now, I’m just trying to learn to use this cool asset.

@ChickenJuice All prefabs are set to static, static object can’t be moved, rotated or scaled. So all you have to do is to disable static checkbox on vehicles prefabs. I can provide you two tractors with detached wheels, or send me a list of cars you want to be with detached wheels. Please email me with this issue.

New Stylized assets is available now! https://assetstore.unity.com/packages/3d/environments/fantasy/stylized-dinner-cafe-190379![6494581--807821--Forum.jpg|1950x1300](upload://7iY0KWRp9tMv5bvhI8wDCGZDRNq.jpeg)