[Released] Terrain Smith (alpha 0.1) - Terrain stamping system.

Would this be able mass place trees in a defined grid while not placing them on a particular color, texture, or height? I saw in your demo video the trees both staying within the path, and staying off the path, but they were not in grid formation.
It would resemble and evenly planted farm crop, except there’s a path winding through it where there shouldn’t be any crop. Thanks, and it looks fantastic!

This is a rough video of the area placement tool, but maybe this is what you want? It creates trees in a grid like pattern in a polygon area. You can then tweak noise options to give it more randomness, and filter options to prevent it from placing on certain splat layers, or heights, slopes, game objects…

https://www.youtube.com/watch?v=BehO-8rVRGc

I could add some kind of path subtraction option, so you could define an area full of trees, then create a spline that cuts through them where you want.

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Yup, this seems to be exactly what I need. Purchased. Review pending implementation, but I’m hopeful! Thanks for your time.

just purchased!

Getting Started:

  1. Create a Terrain. (GameObject > 3D Object > Terrain)
  2. Add the TerrainStamper component.
  3. Create stamps by either:
    3a) GameObject > Terrain Smith > Brush
    3b) Create new GameObject and add a TS_Stamp

3a - There is no Brush. How do you get this set up with the different shapes? I can’t seem to get any thing but a plane vertical from the terrain. I’ve tried everything and can’t get anything to work.

There is a demo that shows the setup of various features. The brushes shown in this thread aren’t available yet.

The new terrain system I am working on is coming and almost done but I need to work on paying some bills irl. It will be much easier to create stamps and everything. But it’s not ready for the Asset Store yet.

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Hey there! I came across this thread while looking for a terrain stamping toolkit. This asset probably has more features than I’m looking for as I’m currently using World Creator in my workflow.

But I have little control over small terrain sections, essentially I want to flatten out small areas for buildings to sit on, such as here:

Which brings me to ask a few questions about your asset:

  • Will I be able to use it as a post processor, to alter existing terrains at any given time?
  • Can a stamp span across multiple terrains?
  • Does a stamp have blending modes such as Additive, Subtractive, Min and Max?
  • Has this been tested with Unity 2018.2?

Everything looks very promising so far! Hopefully this can help me with this minor nuisance :slight_smile:

Avoid this asset, it was seemingly abandoned in a buggy state. Read some of the comments about it in the asset store.

good afternoon, could you please post more documentation on using the tool