That is the first asset from EearhShaping Suite a tool born and designed to support realistic landscape generation in real time and fully integrated with other top-notch assets sharing same view. TerraPainter allows you to generate a terrain splatmap procedurally in the Unity editor. All changes are done in real time. It is designed multithread and use the power of your GPU to apply your set of painting rules and in few milliseconds, paints your entire landscape. This greatly improves your terrain creation workflow, both procedural and manual. Using this tool, you can paint everything, procedurally or manually with a powerful smart painter
Works on any Unity terrain and with any other terrain asset
Multiple terrain tiles natively supported
Ability to preview textures rules on terrain
Brush and splatmap rule presets
Extendable texture rule database
Realtime modifications of your splatmap directly from the editor
Lots of settings to customize
Fully integrability with other terrain tools
It is GPU powered and can be used at runtime
TerraPainter has been designed bearing in mind multitile terrain and large landscape.
Next release we will add BIOMES always powered by GPU Computing
That is exactly what I was looking for yesterday. Having the terrain painted automatically and in combination to that apply include rules for vegetation studio (e. g. grass texture is of course where grass spawns) would be such a time saver. First feature request in case it isn’t planned yet
This is a very nice painter. It is quick and easy to set up and the results are very good. He has some extras in it that make it better than any texturing tool I have tried. I use World Creator Standalone for my terrains and after exporting the texturing from there, and not liking it very much, I tested Painter and it is very good. I have not played with the latest version but when I do I will post. I have used others, but they are slow and cumbersome to use and not very intuitive. Some just take ages to set up. Terra Painter is great for my low terrains, such as my meadows and for my hills and mountains. My past favorite tool, one that is very popular, gives me all kind of fits unless I have a terrain with extreme elevations. Not Terra Painter.
I am glad to announce the support for Vegetation Studio in TerraPainter. the net asset for GPU Procedural Splat Map Generation. You will be able to load your already existing Vegetation Studio Packages directly in TerraPainter keeping your setting but using all the power of GPU Generation