[Released] - TerraPainter - Procedural GPU SplatMap Generator - Support new Terrain 2018.3.x Beta

** BIOMES GPU SPLATMAP PREVIEW **
TERRAPAINTER IS LIVE ON UNITY ASSET STORE [beta release]

VISIT ASSET STORE

I am glad to introduce you TerraPainter.

That is the first asset from EearhShaping Suite a tool born and designed to support realistic landscape generation in real time and fully integrated with other top-notch assets sharing same view.
TerraPainter allows you to generate a terrain splatmap procedurally in the Unity editor. All changes are done in real time. It is designed multithread and use the power of your GPU to apply your set of painting rules and in few milliseconds, paints your entire landscape. This greatly improves your terrain creation workflow, both procedural and manual. Using this tool, you can paint everything, procedurally or manually with a powerful smart painter

  • Works on any Unity terrain and with any other terrain asset
  • Multiple terrain tiles natively supported
  • Ability to preview textures rules on terrain
  • Brush and splatmap rule presets
  • Extendable texture rule database
  • Realtime modifications of your splatmap directly from the editor
  • Lots of settings to customize
  • Fully integrability with other terrain tools
  • It is GPU powered and can be used at runtime

TerraPainter has been designed bearing in mind multitile terrain and large landscape.

Next release we will add BIOMES always powered by GPU Computing

g4dm8

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I’m First, and this comment is reserved for future purposes :smile:

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6t26o

RESERVED

Man, that was epicly quick Raja

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Sweet!! Dmed!!

Cheers!
XaloX

Yay! Great thread, Antonio! :slight_smile:

Nice work Antonio. Let the new era of terrains begin <3

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Hi all
I have just planned to open beta stage on 15th Feb

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Adding new features …biomes texturing …

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Now we just need some method of generating terrains that we can paint.

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That is the next on the list

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That is exactly what I was looking for yesterday. Having the terrain painted automatically and in combination to that apply include rules for vegetation studio (e. g. grass texture is of course where grass spawns) would be such a time saver. First feature request in case it isn’t planned yet :smile:

This is a very nice painter. It is quick and easy to set up and the results are very good. He has some extras in it that make it better than any texturing tool I have tried. I use World Creator Standalone for my terrains and after exporting the texturing from there, and not liking it very much, I tested Painter and it is very good. I have not played with the latest version but when I do I will post. I have used others, but they are slow and cumbersome to use and not very intuitive. Some just take ages to set up. Terra Painter is great for my low terrains, such as my meadows and for my hills and mountains. My past favorite tool, one that is very popular, gives me all kind of fits unless I have a terrain with extreme elevations. Not Terra Painter.

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I am glad to announce the support for Vegetation Studio in TerraPainter. the net asset for GPU Procedural Splat Map Generation. You will be able to load your already existing Vegetation Studio Packages directly in TerraPainter keeping your setting but using all the power of GPU Generation

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Does this support control maps for splats? I need those for specific area control.

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Yep

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Bring it on Antonio

How long have you been using Terra Painter?

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I have been beta testing it for a while now. :slight_smile: