A flexible animation system for artists and developers offering advanced curve editing tools, procedural animations, and dynamic behaviors with a focus on motion graphics and music synchronization.
Introductory Offer: 50% Off launch price! (first 2 weeks only)
Timeflow has been built from the ground up for artists by an artist with over 10 years in the making. Drawing inspiration from industry leading tools in animation, audio, and post production, the Timeflow toolset has been used in-house for nearly a decade in game and app development, as well as leveraging Unity as a production tool for creating and publishing high quality videos, VR content, and fulldome shows.
Timeflow introduces a new way of animating in Unity, using behavior components built on strong fundamentals with proven efficiency and performance. With Timeflow, you can create motion graphics, cut scenes, full scene choreography, camera edit sequences, or simply breath life into your game or app.
Easily add new animations and procedural behaviors to any object or property without limitations.
An integrated track-based timeline view provides users with an intuitive interface that includes rich editing and creative features. This can be used to animate individual elements or choreograph entire scenes in any type of Unity project, on any target platform.
Timeflow behaviors include:
- Advanced keyframing and curve editing tools with linear, quadratic, and Bezier modes.
- 3D Bezier node-based motion paths with velocity curves.
- Procedural tween animations.
- Blending between object and property states.
- Sequencing Unity animation clips and Animator blend trees.
- Procedurally generated motion paths.
- Auto-rotation and auto-banking behaviors.
- Dynamic follow and look-at.
- Random and Perlin noise generation.
- Dynamically placing objects on paths, terrains, and colliders.
- Processing of pre-recorded and live MIDI and audio to drive audio-reactive behaviors.
- Ability to link property channels to create simple or complex relationships.
The Timeflow view offers grid and snap features with built-in musical timing, as well as many time-saving and production-enhancing tools. Artists can fully work on and preview animations without having to enter play mode, allowing for fast iteration and real-time workflow. Animations can be edited while previewing and can easily be copied, pasted, and duplicated, and linked across multiple objects and properties with full undo support.
Timeflow can work alongside or separately from Unityās built-in animation systems, and can be easily integrated with existing assets and animations. It is compatible with any third-party tools and project configurations. You do not need any coding or development experience to use Timeflow, but the full source code is included with extensible features for developers to create custom behaviors and specialized integrations.
Timeflow is a comprehensive animation solution that is easy to set up and use for artists and developers alike. Full online documentation with tons of examples and tutorial videos are available to help you get started immediately.
Invest in Timeflow today and unlock greater creative potential in your projects.
- Supports Unity 2020 or later on all target platforms.
- Compatible with all render pipelines: URP, HDRP, SRP, Custom RP.
- Easy to set up and use for artists and developers, with no coding required.
- Efficient workflow with no additional asset management.
- Full previewing and productive workflow in edit mode.
- Integrated timeline system with advanced creative and editing features.
- Grid and snap to seconds, frames, timecode, and musical timing with BPM and time signature.
- Audio synchronization and audio spectrum analysis.
- Robust keyframe and curve editing tools with bulk selection and editing.
- A full suite of procedural behaviors for dynamic motion.
- Drive animation with MIDI and audio-reactive behaviors.
- Following, look-at, and virtual parenting behaviors.
- Dynamically link animated properties together with channel linking.
- Leverage Unityās animation capabilities with Animator and Animation components.
- Synchronize and sequence Timeflow with Unity Timeline or use it separately.
- Create forced frame rate and stop motion effects.
- Fully supports copy, paste, duplicate, and undo.
- Maximize productivity with markers, labels, display lists, quick select, and keyboard shortcuts.
- Advanced tools for looping individual animation channels and the entire timeline.
- Supports physics when animating objects with rigidbodies.
- Animate materials, shaders, and global properties.
- Animate volume properties, post-processing effects, visual effects, and more.
- Built-in rendering system for outputting PNG and JPEG frame sequences.
- Render support for any resolution, 360 stereoscopic VR, and fulldome formats.
- Batch rendering.
Not Supported:
- DOTS: Timeflow does not implement ECS and cannot be used in Subscenes, however it may still be used normally in projects that use ECS for other objects/entities.
- Audio processing is not available in WebGL due to API limitations.
Package includes many examples with a buildable demo app.
Live Demo: Unity WebGL Player | Timeflow Demo App
Now available in the Unity Asset Store!
Comprehensive online documentation:
Excellent tutorial videos to help you get started immediately: