[Released] Tom's Terrain Shader

Tom’s Terrain Shader is now on the Asset Store!


Tom’s Terrain Shader is an advanced shader for your Unity terrains which because of it’s advanced features will greatly improve the visual quality of your terrain. It’s designed to be extremely easy to setup and yet still be able to provide breathtaking visuals.

This shader is heavily optimized and so will run on many different platforms with great ease. All that is required is a shader model 3.0 compatible graphics processor (most graphics cards even mobile ones support this).

Buy now on the Asset Store at: Tom's Terrain Shader | VFX Shaders | Unity Asset Store

Video:

Features :
> Intuitive UI: for quick adjustments to all of the setting.
> Triplanar Texture Mapping: to completely remove texture stretching.
> Procedural Snow With Glitter: which will realistically and automatically coat your terrain with beautiful snow without using extra texture slots
> UV Blending: to completely reduce visible texture tilling.
> Advanced Height Blending: for beautifully detailed hard blending between textures.
> Multiple Passes: allows you to use an almost unlimited amount of textures on your terrain.
> Detailed Documentation: to quickly get you up and running with the shader.

If you have any questions with the product or any suggestions to make, then please feel free to email me at: thomas.glacticstudios@gmail.com I will usually respond to you within 1-4 business days.

You can download the documentation from:

Wow, I didn’t even know this existed. I stumbled across it from a skype chat on uNature where someone posted the link to Landscape Ground Pack 2 asset that had a link to your asset. Otherwise I never would have seen it. I own RTP 3, ats Colormap Ultra, and Distingo. Distingo is nice, but doesn’t have snow or height based blending. I never got ats Colormap Ultra really working, and RTP 3 is so slow that it’s completely unusable on the Wii U. So your terrain shader naturally has me very curious.

How would you say the performance compares to RTP 3? And in comparison to standard Unity terrain shading?

No replies, bummer wanted to see if this may work with OPEN GL2.0