[RELEASED] ToolBox (Trinistro)

The ToolBox is designed to make development tasks easier for you, which might otherwise cost you unnecessary time or clicks.

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In its origin, the ToolBox is a private project to make my own work in Unity easier. It is a collection of small helper scripts, each of which performs different tasks.

The scope of the ToolBox is limited in the sense that at the beginning it only contains functions that seemed privately practical to me. Of course an extension by suggestions of users is always possible.

The features are arranged in five sections of the interface. Each of these sections has a description and a name.

  • Start, pause and stop the play mode

  • Stopping the play mode with a key combination (left Shift + Escape)

  • Display the ‘ToolBox Menu’ in the GameView when the play mode is running. (use the menu to load all scenes in the build or to pause or stop play mode)

  • Display the ‘Play Mode Console’ to see output in the GameView (left Shift + Tab)

  • Manage the scenes in the project (Scenes in the build, Scenes in the project (and not in the build), Hide scenes in both lists)

  • Automatically save scenes when starting Play Mode

  • Save the opened Scenes

  • Open / create new Scenes

  • Parent management for objects

  • Lock position, rotation, scaling of GameObjects

  • Reset position, rotation, scaling of GameObjects globally or locally

  • Set scaling globally or locally Uniform (e.g. to prevent distortion during rotation)

  • Export and import Unity Packages (normal or silent/automatic)

  • Export Asset Bundles

  • find GameObjects with missing components / scripts in active Scenes (remove missing components, disable GameObjects, remove GameObjects from scene)

The Menu and Console will NOT be included in the build. They are pure editor functions. An installation of a Menu and / or a console into the project may (if desired) become features of later versions of the ToolBox, but this is not planned so far.

I do like the look of this and what I think it can do… I would humbly suggest, if you have a YouTube channel, maybe make a video of all the practical use cases that come up. I have a feeling you might get more bites that way. Very good base it appears for sure :slight_smile: