[RELEASED] toonGirl (rigged character)

Hello everyone !

This is sexy character toonGirl.
Before any words watch short trailer of features.

Try IE/Firefox web demo

Asset Store link

Fully rigged character for your game.
Hand painted texture with cartoon style.
Working with any Mixamo animations(in video demo above).

Triangles: 6175
Texture: one texture 2k resolution
Materials: three for body, hair and eyes

Rigged: yes, fully rigged with special bones for hair, breast and booty physics.
Also, special bones for eyes, brows, lashes, mouth and jaw.
Script with eyes blinks and breast bouncing included.

Animations is NOT included.
So, you’ll get all you see in webdemo.

mesh/skeleton

face emotions(with rigged bones only)

easy color scheme change(photoshop layers masks)

Hope you like design.
So, wait for ideas and comments.

Are the special bones controlled by physics or are they animated in the engine?
How dot the special bones work when a new animation is applied to the character? If controlled by physics - no need to answer.
Can you explain in a bit more detail what “script with eye blinks and breast bouncing” means? Does this mean there is a script that controls the bones for these areas?
Does this also mean the ‘timing’ can only be modified by editing the script?

Thanks for the extra detail.

Hi there, theANMATOR2b.

There is two scripts for that.
First for soft and bouncy bodies :slight_smile: like breast and booty(and hair). It’s physics based.

As for eye blinking it’s my short c# script written just for fun. Based on random timing. It’s rotates “eyelids” bones.

Also, there is third c# script :slight_smile: for eyes rotation. The eye bones follows gameObject and rotate eyes bones.