Fully rigged character for your game.
Hand painted texture with cartoon style.
Working with any Mixamo animations(in video demo above).
Triangles: 6175
Texture: one texture 2k resolution
Materials: three for body, hair and eyes
Rigged: yes, fully rigged with special bones for hair, breast and booty physics.
Also, special bones for eyes, brows, lashes, mouth and jaw. Script with eyes blinks and breast bouncing included.
Animations is NOT included.
So, you’ll get all you see in webdemo.
Are the special bones controlled by physics or are they animated in the engine?
How dot the special bones work when a new animation is applied to the character? If controlled by physics - no need to answer.
Can you explain in a bit more detail what “script with eye blinks and breast bouncing” means? Does this mean there is a script that controls the bones for these areas?
Does this also mean the ‘timing’ can only be modified by editing the script?