Trivia Quiz Game is a full Unity template that gives you a quick and easy way to create a trivia game, along with a timer, lives, varying bonuses, and some nice audio-visual feedback.
Features:
Game ready for release straight out of the box, just build and play!
Works on all platforms, PC, Mac, iOS, Android, etc
Supports multiple resolutions and aspect ratios, automatically.
Supports Mouse, Keyboard, Gamepad, and Touch controls.
Easily customizable with lots of options to control game difficulty.
Import your quiz through Excel or XML.
If you need help with anything, contact me, Iāll do my best
This thread will be for updates, FAQ, and any question or feedback you may have.
Forgot to mention, the game is coded in C# of course, and here is the main component you will be working with:
Itās pretty straightforward; You can add as many questions as you want, and they are sorted into groups by the bonus value, from low to high. When the game starts the questions are pulled randomly from each group, and when the player answers correctly, the game moves on to the next question group.
You can set the maximum number of mistakes allowed, how much bonus you lose when getting the answer wrong, and how much time you have for each question. You can also set the number of correct answers needed to move to the next question group.
I just recently bought this asset and I was wondering, could you use pictures as questions and/or answers? If not, would that be something planned for the future?
I am really excited to see your response, I look forward to multiplayer. Are you thinking about using wi-fi or bluetooth or is this going to be over the internet for head to head? As far as the images it would be ultimate if we could have an option to select if we want to add an image to the question or an image + text. We are coming up with something that needs a diagram for the question. Any estimates when the head to head version will be released?
No, for this update itās just going to be local head to head. Iām trying to get it to work right with all platforms and input types without the user having to meddle with anything. So it has to work right with keyboard/gamepad, mouse, or touch. Thatās why Iām also making it real time; the questions are presented for both players at the same time and the one who answers faster will gain points or reduce a life from the other player ( not sure about that part yet ). Itās all WIP.
About the image + text, I think it can be done. Iāll have a field for the image and the question field will be used for the caption if it is filled. I think Iāll also give an option to tap on the image to zoom in on it for a better look, because the current design leaves little place for large images. Weāll see when we get to that bridge.
Hi Puppeteer, first of all congratulations for your excellent asset!
I was wondering whether it would be possible to have the questions/answers loaded from an external (txt) file. I am thinking to different trivia games, and it would be great if one could be able to fine-tune the GUI/gameplay/scoresystem once for all, and then just load the different sets of Q/A and build different games without having to deal with the TQGGame Controller script!
I look forward for your commentsā¦ Thanks!
Duvaj
From the start of development was looking into ways of simplifying the process of entering questions/answers into the game. One of the easiest ways should be using an XML template that can be filled with input and just loaded at the start of the level.
I still have several updates on the way including a Head to Head mode, UnityAds, Image/Caption question, and of course XML ( or similar text format ) loading is in the list too.
Keep track of this thread to see where Iām at in terms of upcoming updates and to give your feedback, itās extremely important for the success of the package as a whole.
Thank You Puppeteer! Iāll keep track of this thread as you say and I look forward to seeing nice updates and new things of yours! Keep up the good work! All the best, Duvaj
Hello:
Your work is great. I would like to buy it but I am learning javascript for unity. Could you translate your āquizā to javascript? It would be very helpful for all the people who donāt understand C.
Thank you very much. Looking forward to hearing from you.
Originally I was a JS coder. Nearly all of my portfolio is made in JS, and was ported to C# mostly by the awesome Jordan Swapp. At some point I got a chance to port one of my templates to C# on my own (Road Crossing Game), and later on I made a poll to see which code type is used more (The Poll). The overwhelming response in favor of C# made me decide to only work with C# in the latest packages, and Trivia Quiz is one of those.
Buuuuuuuut, I still have some fond memories from the JS days, so a port by request is quite possible. Of course I have a set of feature updates to go through first but when the JS port comes it will be added to the package as an update so that all buyers can benefit from all versions.
TL;DR: JS is possible after I finish the main feature additions ( H2H, XML, Images), and it will be part of the package, so youāll have both versions c# and JS in the same package.
Hi, the background animation is just a simple PNG image tiled and looped to animate. You can open it in any graphics program. To quickly open the texture folder on the computer, right click on one of the textures and select Open In Explorer.
There is also a source vector graphics image for each of the textures in the game, these are FLA files that can be opened with Flash CS3 and above. The advantage of editing an FLA vector image is that you can scale it to any size you want without losing the quality ( no pixelation ).
The second update for Trivia Quiz is complete and ready to ship!
I decided to skip the Head To Head mode for a bit ( Itās almost done, but still needs some work ) and give way to what seems like a much easier task to accomplish: Images as questions.
You can now assign an image to any question. So questions can have images, text, or both!
Took me while to figure a way to show as much of the image as possible while still keeping all the other parts of the UI intact. The solution was to use the question tab as a mask, and place the image inside it. It turned out pretty nicely in my opinion, what do you all think?
I also wanted a way to show the entire image if necessary, so I added a button on the question tab that shows an enlarged version of the image.
The enlarged image is just a canvas that activates/deactivates as needed, so you can design it any way you like. I wanted to add an enlarge/shrink animation to it but havenāt been able to do it so far. Iāll try to add an animation later.
Thanks, that worked perfectly. Great update on the asset. I looked at the web-player and I saw that there was a āMore gamesā button, will that work to bring users to the app store?
I think itās great, thank you for getting on it so quickly. It hasnāt updated in the asset store yet and Iād like to publish with it sometime today, is it possible for you to email the update to me?
It usually takes a few days before it gets accepted into the store. In the meantime you can send me your invoice number to the mail, and Iāll send you back a link with the updated version. Also tell me in the mail which version of unity you are using.