[RELEASED] Trivia Quiz Game Template

Trivia Quiz Game Template
[ASSET STORE LINK]
[DEMO]



Trivia Quiz Game is a full Unity template that gives you a quick and easy way to create a trivia game, along with a timer, lives, varying bonuses, and some nice audio-visual feedback.

Features:

  • Game ready for release straight out of the box, just build and play!
  • Works on all platforms, PC, Mac, iOS, Android, etc
  • Supports multiple resolutions and aspect ratios, automatically.
  • Supports Mouse, Keyboard, Gamepad, and Touch controls.
  • Easily customizable with lots of options to control game difficulty.
  • Import your quiz through Excel or XML.
  • If you need help with anything, contact me, Iā€™ll do my best :slight_smile:

This thread will be for updates, FAQ, and any question or feedback you may have.

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Forgot to mention, the game is coded in C# of course, and here is the main component you will be working with:

Itā€™s pretty straightforward; You can add as many questions as you want, and they are sorted into groups by the bonus value, from low to high. When the game starts the questions are pulled randomly from each group, and when the player answers correctly, the game moves on to the next question group.

You can set the maximum number of mistakes allowed, how much bonus you lose when getting the answer wrong, and how much time you have for each question. You can also set the number of correct answers needed to move to the next question group.

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A new update submitted to the store, should be accepted within a few days hopefully.

Update 1.06 (29.09.2015) :

  • Support for Keyboard and Gamepad controls, detected automatically.
  • Support for dynamic answer numbers (2 answers, 3 answers, etc in the same trivia level)
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Update 1.06 was accepted:

  • Support for Keyboard and Gamepad controls, detected automatically.
  • Support for dynamic answer numbers (2 answers, 3 answers, etc in the same trivia level)

Check it out here:

I just recently bought this asset and I was wondering, could you use pictures as questions and/or answers? If not, would that be something planned for the future?

The current version supports text questions only, but picture trivia would be a great idea!

My next update is going to be a 2 player head to head mode, and after that I can clear up time for more things.

How would you like the pictures to be presented? An image + text caption, or something else? What do you have in mind?

I am really excited to see your response, I look forward to multiplayer. Are you thinking about using wi-fi or bluetooth or is this going to be over the internet for head to head? As far as the images it would be ultimate if we could have an option to select if we want to add an image to the question or an image + text. We are coming up with something that needs a diagram for the question. Any estimates when the head to head version will be released?

No, for this update itā€™s just going to be local head to head. Iā€™m trying to get it to work right with all platforms and input types without the user having to meddle with anything. So it has to work right with keyboard/gamepad, mouse, or touch. Thatā€™s why Iā€™m also making it real time; the questions are presented for both players at the same time and the one who answers faster will gain points or reduce a life from the other player ( not sure about that part yet ). Itā€™s all WIP.

About the image + text, I think it can be done. Iā€™ll have a field for the image and the question field will be used for the caption if it is filled. I think Iā€™ll also give an option to tap on the image to zoom in on it for a better look, because the current design leaves little place for large images. Weā€™ll see when we get to that bridge.

Hi Puppeteer, first of all congratulations for your excellent asset!
I was wondering whether it would be possible to have the questions/answers loaded from an external (txt) file. I am thinking to different trivia games, and it would be great if one could be able to fine-tune the GUI/gameplay/scoresystem once for all, and then just load the different sets of Q/A and build different games without having to deal with the TQGGame Controller script!
I look forward for your commentsā€¦ Thanks!
Duvaj

2341708--158351--TQG.PNG

Hello Duvaj, thanks for the nice words!

From the start of development was looking into ways of simplifying the process of entering questions/answers into the game. One of the easiest ways should be using an XML template that can be filled with input and just loaded at the start of the level.

I still have several updates on the way including a Head to Head mode, UnityAds, Image/Caption question, and of course XML ( or similar text format ) loading is in the list too.

Keep track of this thread to see where Iā€™m at in terms of upcoming updates and to give your feedback, itā€™s extremely important for the success of the package as a whole.

Thank You Puppeteer! Iā€™ll keep track of this thread as you say and I look forward to seeing nice updates and new things of yours! Keep up the good work! All the best, Duvaj

Hello:
Your work is great. I would like to buy it but I am learning javascript for unity. Could you translate your ā€œquizā€ to javascript? It would be very helpful for all the people who donā€™t understand C.
Thank you very much. Looking forward to hearing from you.

Hi, Iā€™m glad you like the template!

Originally I was a JS coder. Nearly all of my portfolio is made in JS, and was ported to C# mostly by the awesome Jordan Swapp. At some point I got a chance to port one of my templates to C# on my own (Road Crossing Game), and later on I made a poll to see which code type is used more (The Poll). The overwhelming response in favor of C# made me decide to only work with C# in the latest packages, and Trivia Quiz is one of those.

Buuuuuuuut, I still have some fond memories from the JS days, so a port by request is quite possible. Of course I have a set of feature updates to go through first but when the JS port comes it will be added to the package as an update so that all buyers can benefit from all versions.

TL;DR: JS is possible after I finish the main feature additions ( H2H, XML, Images), and it will be part of the package, so youā€™ll have both versions c# and JS in the same package.

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Hi, I was working with the asset but I wanted to change the background animation, but is there a specific program to open it in?
Thanks.

Hi, the background animation is just a simple PNG image tiled and looped to animate. You can open it in any graphics program. To quickly open the texture folder on the computer, right click on one of the textures and select Open In Explorer.

There is also a source vector graphics image for each of the textures in the game, these are FLA files that can be opened with Flash CS3 and above. The advantage of editing an FLA vector image is that you can scale it to any size you want without losing the quality ( no pixelation ).

Tell me if you need anything else.

The second update for Trivia Quiz is complete and ready to ship!

I decided to skip the Head To Head mode for a bit ( Itā€™s almost done, but still needs some work ) and give way to what seems like a much easier task to accomplish: Images as questions.

You can now assign an image to any question. So questions can have images, text, or both!

Took me while to figure a way to show as much of the image as possible while still keeping all the other parts of the UI intact. The solution was to use the question tab as a mask, and place the image inside it. It turned out pretty nicely in my opinion, what do you all think?

I also wanted a way to show the entire image if necessary, so I added a button on the question tab that shows an enlarged version of the image.

The enlarged image is just a canvas that activates/deactivates as needed, so you can design it any way you like. I wanted to add an enlarge/shrink animation to it but havenā€™t been able to do it so far. Iā€™ll try to add an animation later.

You can also play the updated webplayer here to try the image questions for yourselves:
http://puppeteerinteractive.com/Webplayers/TQG/

Hope you all like it, and any feedback is welcome!

Thanks, that worked perfectly. Great update on the asset. I looked at the web-player and I saw that there was a ā€˜More gamesā€™ button, will that work to bring users to the app store?

@hluper : Yes, the ā€˜MORE GAMESā€™ button can send you to any URL you specify. Hereā€™s what the URL field looks like in the editor:

What do you think about the image questions?

I think itā€™s great, thank you for getting on it so quickly. It hasnā€™t updated in the asset store yet and Iā€™d like to publish with it sometime today, is it possible for you to email the update to me?

It usually takes a few days before it gets accepted into the store. In the meantime you can send me your invoice number to the mail, and Iā€™ll send you back a link with the updated version. Also tell me in the mail which version of unity you are using.