[RELEASED] UHFPS - Ultimate Horror FPS KIT


LINKS
Asset Store | Website | Demo | YouTube | Documentation | Discord
Description
Ultimate Horror FPS KIT (UHFPS) is an advanced and easy-to-use horror game template designed to help developers create their own immersive and spine-chilling horror games. This comprehensive toolkit comes packed with a wide range of essential features that are commonly seen in AAA horror games, enabling developers to create a truly terrifying gaming experience.

Features
Core Components:

  • Cinemachine Player Camera
  • Extensive Player Controller
  • Texture or Tag Footsteps
  • Procedural Headbobbing
  • Player Leaning
  • Weight-Based Drag Rigidbody
  • Player Items Manager
  • Extensive State Machines

Player Items:

  • Camcorder
  • Lighter
  • Candle
  • Flashlight
  • Lantern
  • Pistol
  • Knife

Systems:

  • Variable Inventory (RE Style)
  • Save Game System
  • Objectives System
  • Game Manager
  • Floating Icons
  • Jumpscares
  • Cutscenes
  • Rebindable Input
  • Localization

Puzzles:

  • Electric Circuit
  • Lockpicking
  • Fusebox
  • Keycard
  • Keypad
  • Levers Chain
  • Levers Order
  • Levers State
  • Number Padlock
  • Key Padlock

Dynamic Objects:

  • Openable, Pullable, Switchable, Rotable
  • Interact Types & Dynamic States

Extras:

  • Simple Zombie AI
  • Player Timeline Cutscene
  • Camera Timeline Cutscene
  • UI Menus (Main, Pause, Loader)
  • Ladder, Zipline, Pushable State
  • Pickups, Breakable Objects, Realistic VHS
  • Interactable Lights, Interfaces, Events

try to download demo but didnt work. I want to test it.
///////// Now it’s working…

1 Like

Hi Just bought the asset but having trouble adding Gamepad to the control scheme in 2022.3.1f1. Does not let me add control schemes. What is the recommended LTS for this asset?


I tried importing the dependencies first, now I can enter the controls in the input system, but the character sinks through the demo scene


I was able to get things working with version 2022.2.20 but it would be really nice to have it compatible with an LTS version.


When trying with 2022.2.20 LTS I get the following errors when reopening the projejct after import uhfps:

Assets\ThunderWire Studio\UHFPS\Content\Shaders\DualKawaseBlur\Runtime\DualKawaseBlur.cs(12,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Shaders\DualKawaseBlur\Runtime\DualKawaseBlurFeature.cs(15,30): error CS0115: ‘DualKawaseBlurFeature.Create()’: no suitable method found to override

Assets\ThunderWire Studio\UHFPS\Content\Shaders\DualKawaseBlur\Runtime\DualKawaseBlurFeature.cs(9,16): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Shaders\DualKawaseBlur\Runtime\DualKawaseBlurPass.cs(7,39): error CS0246: The type or namespace name ‘ScriptableRenderPass’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Shaders\DualKawaseBlur\Runtime\DualKawaseBlurPass.cs(38,75): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Shaders\DualKawaseBlur\Runtime\DualKawaseBlurPass.cs(22,35): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Scripts\Runtime\RenderFeatures\ScreenshotFeature.cs(10,38): error CS0246: The type or namespace name ‘ScriptableRendererFeature’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Scripts\Runtime\RenderFeatures\ScreenshotFeature.cs(39,46): error CS0246: The type or namespace name ‘ScriptableRenderer’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Scripts\Runtime\RenderFeatures\ScreenshotFeature.cs(39,79): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Scripts\Runtime\RenderFeatures\ScreenshotFeature.cs(25,30): error CS0115: ‘ScreenshotFeature.Create()’: no suitable method found to override

Assets\ThunderWire Studio\UHFPS\Content\Scripts\Runtime\RenderFeatures\ScreenshotFeature.cs(15,20): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Scripts\Runtime\RenderFeatures\ScreenshotFeature.cs(45,39): error CS0246: The type or namespace name ‘ScriptableRenderPass’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Scripts\Runtime\RenderFeatures\ScreenshotFeature.cs(56,79): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Scripts\Runtime\Core\Game\GameManager.cs(30,16): error CS0246: The type or namespace name ‘Volume’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Scripts\Runtime\Core\Game\GameManager.cs(31,16): error CS0246: The type or namespace name ‘Volume’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Scripts\Runtime\Controllers\Items\CameraItem.cs(16,16): error CS0246: The type or namespace name ‘Volume’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Scripts\Runtime\Core\Game\GameManager.cs(325,56): error CS0246: The type or namespace name ‘VolumeComponent’ could not be found (are you missing a using directive or an assembly reference?)

Assets\ThunderWire Studio\UHFPS\Content\Scripts\Runtime\Core\Game\GameManager.cs(336,42): error CS0246: The type or namespace name ‘VolumeComponent’ could not be found (are you missing a using directive or an assembly reference?)

It looks like you don’t have Universal Render Pipeline installed. The errors are just telling you that you are missing components that come from URP.

1 Like

Hi,

I haven’t purchased this yet, but looking at the demo and docs looks really good :slight_smile:

Just one question, do you know if the older third-party assets made for HFPS will work with UHFPS also?

Thinking of the stuff done by Dizzy Media, like:

Thanks!

/Simon

Hello, how soon we are going to have the player full avatar ? The first-person full body awareness model ?

After updating to version 1.1b via package manger, do I have to delete the asset from my project and reimport the updated version or can I just reimport the asset ?

hi,
I have just bought this pack and wanted to ask why there are so many errors in the pack.

these are the following errors:

Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/EffectFeature.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(5,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/UHFPSScreenEffects.cs(4,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/UI/Options/Manager/OptionsManager.cs(10,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/UI/Options/Observers/ObserverTypes/OptionBrightness.cs(4,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/UI/Options/Types/OptionsSlider.cs(6,36): error CS0234: The type or namespace name ‘DebugUI’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionFeature.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionPass.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurFeature.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurPass.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkFeature.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkPass.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesFeature.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesPass.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesFeature.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesPass.cs(1,29): error CS0234: The type or namespace name ‘Universal’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/EffectFeature.cs(15,24): error CS0246: The type or namespace name ‘ScriptableRenderPass’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/EffectFeature.cs(9,16): error CS0246: The type or namespace name ‘ScriptableRenderPass’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(9,38): error CS0246: The type or namespace name ‘ScriptableRendererFeature’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/UHFPSScreenEffects.cs(9,39): error CS0246: The type or namespace name ‘ScriptableRendererFeature’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(9,35): error CS0246: The type or namespace name ‘VolumeComponent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(9,52): error CS0246: The type or namespace name ‘IPostProcessComponent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(33,46): error CS0246: The type or namespace name ‘ScriptableRenderer’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(33,79): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(8,20): error CS0246: The type or namespace name ‘VolumeComponentMenuAttribute’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(8,20): error CS0246: The type or namespace name ‘VolumeComponentMenu’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(19,30): error CS0115: ‘ScreenshotFeature.Create()’: no suitable method found to override
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(25,39): error CS0246: The type or namespace name ‘VolumeComponent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(11,16): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(11,16): error CS0246: The type or namespace name ‘ColorParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(12,16): error CS0246: The type or namespace name ‘ColorParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(39,39): error CS0246: The type or namespace name ‘ScriptableRenderPass’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(13,16): error CS0246: The type or namespace name ‘Texture2DParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(14,16): error CS0246: The type or namespace name ‘Texture2DParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(16,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(44,35): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(17,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(18,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(50,79): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(19,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Interact/CCTV/CCTV_CameraSystem.cs(21,16): error CS0246: The type or namespace name ‘Volume’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(20,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionFeature.cs(10,16): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionPass.cs(7,39): error CS0246: The type or namespace name ‘ScriptableRenderPass’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionPass.cs(27,67): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionPass.cs(35,75): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurFeature.cs(6,42): error CS0246: The type or namespace name ‘ScriptableRendererFeature’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionPass.cs(19,17): error CS0246: The type or namespace name ‘RTHandle’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionPass.cs(21,35): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurFeature.cs(18,46): error CS0246: The type or namespace name ‘ScriptableRenderer’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurFeature.cs(18,79): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurFeature.cs(13,30): error CS0115: ‘DualKawaseBlurFeature.Create()’: no suitable method found to override
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurFeature.cs(8,16): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurPass.cs(7,39): error CS0246: The type or namespace name ‘ScriptableRenderPass’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(8,35): error CS0246: The type or namespace name ‘VolumeComponent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(8,52): error CS0246: The type or namespace name ‘IPostProcessComponent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(7,20): error CS0246: The type or namespace name ‘VolumeComponentMenuAttribute’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(7,20): error CS0246: The type or namespace name ‘VolumeComponentMenu’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(8,29): error CS0246: The type or namespace name ‘VolumeComponent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(8,46): error CS0246: The type or namespace name ‘IPostProcessComponent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(10,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(11,16): error CS0246: The type or namespace name ‘ClampedIntParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(12,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkPass.cs(7,33): error CS0246: The type or namespace name ‘ScriptableRenderPass’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurPass.cs(38,75): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkFeature.cs(10,16): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkPass.cs(23,67): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkPass.cs(31,75): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurPass.cs(22,35): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkPass.cs(15,17): error CS0246: The type or namespace name ‘RTHandle’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkPass.cs(17,29): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesFeature.cs(10,16): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(8,35): error CS0246: The type or namespace name ‘VolumeComponent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(8,52): error CS0246: The type or namespace name ‘IPostProcessComponent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(7,20): error CS0246: The type or namespace name ‘VolumeComponentMenuAttribute’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(7,20): error CS0246: The type or namespace name ‘VolumeComponentMenu’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesPass.cs(7,39): error CS0246: The type or namespace name ‘ScriptableRenderPass’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(10,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(8,30): error CS0246: The type or namespace name ‘VolumeComponent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(8,47): error CS0246: The type or namespace name ‘IPostProcessComponent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(11,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(12,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(7,20): error CS0246: The type or namespace name ‘VolumeComponentMenuAttribute’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(7,20): error CS0246: The type or namespace name ‘VolumeComponentMenu’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(13,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(14,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(15,16): error CS0246: The type or namespace name ‘ClampedIntParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(10,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(11,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(16,16): error CS0246: The type or namespace name ‘BoolParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(7,20): error CS0246: The type or namespace name ‘VolumeComponentMenuAttribute’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(7,20): error CS0246: The type or namespace name ‘VolumeComponentMenu’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(12,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(13,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesPass.cs(7,34): error CS0246: The type or namespace name ‘ScriptableRenderPass’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(10,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesPass.cs(25,67): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesPass.cs(33,75): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(11,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesPass.cs(17,17): error CS0246: The type or namespace name ‘RTHandle’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesPass.cs(19,30): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(12,16): error CS0246: The type or namespace name ‘ClampedFloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(13,16): error CS0246: The type or namespace name ‘FloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(15,16): error CS0246: The type or namespace name ‘FloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(16,16): error CS0246: The type or namespace name ‘FloatParameter’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesFeature.cs(10,16): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesPass.cs(27,67): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Utilities/Structs/VolumeComponentReferecne.cs(9,16): error CS0246: The type or namespace name ‘Volume’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesPass.cs(35,75): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesPass.cs(18,17): error CS0246: The type or namespace name ‘RTHandle’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesPass.cs(21,35): error CS0246: The type or namespace name ‘RenderPassEvent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/UHFPSScreenEffects.cs(25,46): error CS0246: The type or namespace name ‘ScriptableRenderer’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/UHFPSScreenEffects.cs(25,79): error CS0246: The type or namespace name ‘RenderingData’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/UHFPSScreenEffects.cs(20,30): error CS0115: ‘UHFPSScreenEffects.Create()’: no suitable method found to override
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/UI/Options/Manager/OptionsManager.cs(54,17): error CS0246: The type or namespace name ‘UniversalRenderPipelineAsset’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/UI/Options/Observers/ObserverTypes/OptionBrightness.cs(11,16): error CS0246: The type or namespace name ‘Volume’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Core/Game/GameManager.cs(32,16): error CS0246: The type or namespace name ‘Volume’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Core/Game/GameManager.cs(33,16): error CS0246: The type or namespace name ‘Volume’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Core/Game/GameManager.cs(330,56): error CS0246: The type or namespace name ‘VolumeComponent’ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Core/Game/GameManager.cs(341,42): error CS0246: The type or namespace name ‘VolumeComponent’ could not be found (are you missing a using directive or an assembly reference?)
Shader error in ‘UHFPS/BloodDisortion’: Couldn’t open include file ‘Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl’. at line 28
Compiling Subshader: 0, Pass: BloodDisortion, Vertex program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Shader error in ‘UHFPS/FearTentacles’: Couldn’t open include file ‘Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl’. at line 17
Compiling Subshader: 0, Pass: FearTentacles, Vertex program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Shader error in ‘UHFPS/EyeBlink’: Couldn’t open include file ‘Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl’. at line 25
Compiling Subshader: 0, Pass: EyeBlink, Fragment program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Shader error in ‘UHFPS/DualKawaseBlur’: Couldn’t open include file ‘Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl’. at line 9
Compiling Subshader: 0, Pass: <Unnamed Pass 0>, Vertex program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Shader warning in ‘UHFPS/DualKawaseBlur’: Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. at line 19
Compiling Subshader: 0, Pass: <Unnamed Pass 0>, Vertex program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Shader warning in ‘UHFPS/DualKawaseBlur’: CGPROGRAM block does not contain #pragma vertex, #pragma fragment or #pragma surface directive, skipping at line 19
Compiling Subshader: 0, Pass: <Unnamed Pass 0>, Vertex program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Shader warning in ‘UHFPS/DualKawaseBlur’: Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. at line 27
Compiling Subshader: 0, Pass: <Unnamed Pass 1>, Vertex program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Shader warning in ‘UHFPS/DualKawaseBlur’: CGPROGRAM block does not contain #pragma vertex, #pragma fragment or #pragma surface directive, skipping at line 27
Compiling Subshader: 0, Pass: <Unnamed Pass 1>, Vertex program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Couldn’t create a Convex Mesh from source mesh “Backpack” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

You must import the kit into the URP project or you will get the following errors. Just read the documentation, there is a step by step guide on how to install the kit.
https://docs.twgamesdev.com/uhfps/installation/project-setup

Hi, how to add and change the game language? Will it be an additional paid module like HFPS? Sorry to be a noob but I care about a multilingual project.

ADD Automatic fiearm weapons.M4 ak47 etc

Hey, when i add weather system like unistorm or enviro 3 then comes to this artifacts


How can i fix this? i think its a layer problem

Hello, I am trying to contact you for a while from mails and YouTube comments, but you don’t answer… Anyway, last try here.
I am about to buy all the bundle of add-ons, with the mobile controller, and I want to know if it works with this new version ?
I want to know if the older version still supported by you ? Because I see many comments that say there are much more utilities on it than this one, and there are bugs like the controller problem that break, and it’s still not updated.

Hello, I have not received any email from you. But in any case, I only use email for business, the main way to ask questions or support is to contact me through my Disocrd server. If you mean integrations, those are not created by me, so you have to ask the author of the integrations. As far as I know, these integrations are not supported for UHFPS, however the author already makes a Text/Audio diaries port for UHFPS.

1 Like

Hi …I get this errors when open the house demo scene:

UnassignedReferenceException: The variable m_PlayerObj of HFPS_GameManager has not been assigned.
You probably need to assign the m_PlayerObj variable of the HFPS_GameManager script in the inspector.
UnityEngine.GameObject.GetComponent[T] () (at <10871f9e312b442cb78b9b97db88fdcb>:0)
HFPS.Systems.HFPS_GameManager.Awake () (at Assets/Horror FPS KIT/HFPS Assets/Content/Scripts/Core/Base/!Managers/Main Scripts/HFPS_GameManager.cs:208)


NullReferenceException: Object reference not set to an instance of an object
HFPS.Systems.HFPS_GameManager.OnDestroy () (at Assets/Horror FPS KIT/HFPS Assets/Content/Scripts/Core/Base/!Managers/Main Scripts/HFPS_GameManager.cs:243)

We will develop our game using Unity HDRP. Will the ULTIMATE HORROR FPS KIT cause any problems? or when will HDRP come?

If there is a problem, will it still be a problem if I only transfer the pistol system to my project?

Will you help?

Hi!Can i use generic enemy with this,and how?

Hi,
I see there is no more ‘work in progress’ in the trello cards. have you abandoned the development?
regards!

Assets\ThunderWire Studio\EmeraldAI_Integration\Scripts\EmeraldAI_UHFPSComponent.cs(10,6): error CS0246: The type or namespace name ‘HelpAttribute’ could not be found (are you missing a using directive or an assembly reference?)
Assets\ThunderWire Studio\EmeraldAI_Integration\Scripts\EmeraldAI_UHFPSComponent.cs(10,6): error CS0246: The type or namespace name ‘Help’ could not be found (are you missing a using directive or an assembly reference?)