hi,
I have just bought this pack and wanted to ask why there are so many errors in the pack.
these are the following errors:
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/EffectFeature.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(5,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/UHFPSScreenEffects.cs(4,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/UI/Options/Manager/OptionsManager.cs(10,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/UI/Options/Observers/ObserverTypes/OptionBrightness.cs(4,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/UI/Options/Types/OptionsSlider.cs(6,36): error CS0234: The type or namespace name âDebugUIâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionFeature.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionPass.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurFeature.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurPass.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkFeature.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkPass.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesFeature.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesPass.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesFeature.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesPass.cs(1,29): error CS0234: The type or namespace name âUniversalâ does not exist in the namespace âUnityEngine.Renderingâ (are you missing an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/EffectFeature.cs(15,24): error CS0246: The type or namespace name âScriptableRenderPassâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/EffectFeature.cs(9,16): error CS0246: The type or namespace name âScriptableRenderPassâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(9,38): error CS0246: The type or namespace name âScriptableRendererFeatureâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/UHFPSScreenEffects.cs(9,39): error CS0246: The type or namespace name âScriptableRendererFeatureâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(9,35): error CS0246: The type or namespace name âVolumeComponentâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(9,52): error CS0246: The type or namespace name âIPostProcessComponentâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(33,46): error CS0246: The type or namespace name âScriptableRendererâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(33,79): error CS0246: The type or namespace name âRenderingDataâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(8,20): error CS0246: The type or namespace name âVolumeComponentMenuAttributeâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(8,20): error CS0246: The type or namespace name âVolumeComponentMenuâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(19,30): error CS0115: âScreenshotFeature.Create()â: no suitable method found to override
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(25,39): error CS0246: The type or namespace name âVolumeComponentâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(11,16): error CS0246: The type or namespace name âRenderPassEventâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(11,16): error CS0246: The type or namespace name âColorParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(12,16): error CS0246: The type or namespace name âColorParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(39,39): error CS0246: The type or namespace name âScriptableRenderPassâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(13,16): error CS0246: The type or namespace name âTexture2DParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(14,16): error CS0246: The type or namespace name âTexture2DParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(16,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(44,35): error CS0246: The type or namespace name âRenderPassEventâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(17,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(18,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/ScreenshotFeature.cs(50,79): error CS0246: The type or namespace name âRenderingDataâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(19,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Interact/CCTV/CCTV_CameraSystem.cs(21,16): error CS0246: The type or namespace name âVolumeâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortion.cs(20,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionFeature.cs(10,16): error CS0246: The type or namespace name âRenderPassEventâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionPass.cs(7,39): error CS0246: The type or namespace name âScriptableRenderPassâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionPass.cs(27,67): error CS0246: The type or namespace name âRenderingDataâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionPass.cs(35,75): error CS0246: The type or namespace name âRenderingDataâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurFeature.cs(6,42): error CS0246: The type or namespace name âScriptableRendererFeatureâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionPass.cs(19,17): error CS0246: The type or namespace name âRTHandleâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/BloodOverlay/Runtime/BloodDisortionPass.cs(21,35): error CS0246: The type or namespace name âRenderPassEventâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurFeature.cs(18,46): error CS0246: The type or namespace name âScriptableRendererâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurFeature.cs(18,79): error CS0246: The type or namespace name âRenderingDataâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurFeature.cs(13,30): error CS0115: âDualKawaseBlurFeature.Create()â: no suitable method found to override
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurFeature.cs(8,16): error CS0246: The type or namespace name âRenderPassEventâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurPass.cs(7,39): error CS0246: The type or namespace name âScriptableRenderPassâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(8,35): error CS0246: The type or namespace name âVolumeComponentâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(8,52): error CS0246: The type or namespace name âIPostProcessComponentâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(7,20): error CS0246: The type or namespace name âVolumeComponentMenuAttributeâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(7,20): error CS0246: The type or namespace name âVolumeComponentMenuâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(8,29): error CS0246: The type or namespace name âVolumeComponentâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(8,46): error CS0246: The type or namespace name âIPostProcessComponentâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(10,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(11,16): error CS0246: The type or namespace name âClampedIntParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs(12,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkPass.cs(7,33): error CS0246: The type or namespace name âScriptableRenderPassâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurPass.cs(38,75): error CS0246: The type or namespace name âRenderingDataâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkFeature.cs(10,16): error CS0246: The type or namespace name âRenderPassEventâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkPass.cs(23,67): error CS0246: The type or namespace name âRenderingDataâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkPass.cs(31,75): error CS0246: The type or namespace name âRenderingDataâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlurPass.cs(22,35): error CS0246: The type or namespace name âRenderPassEventâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkPass.cs(15,17): error CS0246: The type or namespace name âRTHandleâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlinkPass.cs(17,29): error CS0246: The type or namespace name âRenderPassEventâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesFeature.cs(10,16): error CS0246: The type or namespace name âRenderPassEventâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(8,35): error CS0246: The type or namespace name âVolumeComponentâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(8,52): error CS0246: The type or namespace name âIPostProcessComponentâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(7,20): error CS0246: The type or namespace name âVolumeComponentMenuAttributeâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(7,20): error CS0246: The type or namespace name âVolumeComponentMenuâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesPass.cs(7,39): error CS0246: The type or namespace name âScriptableRenderPassâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(10,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(8,30): error CS0246: The type or namespace name âVolumeComponentâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(8,47): error CS0246: The type or namespace name âIPostProcessComponentâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(11,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(12,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(7,20): error CS0246: The type or namespace name âVolumeComponentMenuAttributeâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(7,20): error CS0246: The type or namespace name âVolumeComponentMenuâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(13,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(14,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(15,16): error CS0246: The type or namespace name âClampedIntParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(10,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(11,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentancles.cs(16,16): error CS0246: The type or namespace name âBoolParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(7,20): error CS0246: The type or namespace name âVolumeComponentMenuAttributeâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(7,20): error CS0246: The type or namespace name âVolumeComponentMenuâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(12,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/EyeBlink/Runtime/EyeBlink.cs(13,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesPass.cs(7,34): error CS0246: The type or namespace name âScriptableRenderPassâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(10,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesPass.cs(25,67): error CS0246: The type or namespace name âRenderingDataâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesPass.cs(33,75): error CS0246: The type or namespace name âRenderingDataâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(11,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesPass.cs(17,17): error CS0246: The type or namespace name âRTHandleâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesPass.cs(19,30): error CS0246: The type or namespace name âRenderPassEventâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(12,16): error CS0246: The type or namespace name âClampedFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(13,16): error CS0246: The type or namespace name âFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(15,16): error CS0246: The type or namespace name âFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/Scanlines.cs(16,16): error CS0246: The type or namespace name âFloatParameterâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/Scanlines/Runtime/ScanlinesFeature.cs(10,16): error CS0246: The type or namespace name âRenderPassEventâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesPass.cs(27,67): error CS0246: The type or namespace name âRenderingDataâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Utilities/Structs/VolumeComponentReferecne.cs(9,16): error CS0246: The type or namespace name âVolumeâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesPass.cs(35,75): error CS0246: The type or namespace name âRenderingDataâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesPass.cs(18,17): error CS0246: The type or namespace name âRTHandleâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesPass.cs(21,35): error CS0246: The type or namespace name âRenderPassEventâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/UHFPSScreenEffects.cs(25,46): error CS0246: The type or namespace name âScriptableRendererâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/UHFPSScreenEffects.cs(25,79): error CS0246: The type or namespace name âRenderingDataâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/RenderFeatures/UHFPSScreenEffects.cs(20,30): error CS0115: âUHFPSScreenEffects.Create()â: no suitable method found to override
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/UI/Options/Manager/OptionsManager.cs(54,17): error CS0246: The type or namespace name âUniversalRenderPipelineAssetâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/UI/Options/Observers/ObserverTypes/OptionBrightness.cs(11,16): error CS0246: The type or namespace name âVolumeâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Core/Game/GameManager.cs(32,16): error CS0246: The type or namespace name âVolumeâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Core/Game/GameManager.cs(33,16): error CS0246: The type or namespace name âVolumeâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Core/Game/GameManager.cs(330,56): error CS0246: The type or namespace name âVolumeComponentâ could not be found (are you missing a using directive or an assembly reference?)
Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Core/Game/GameManager.cs(341,42): error CS0246: The type or namespace name âVolumeComponentâ could not be found (are you missing a using directive or an assembly reference?)
Shader error in âUHFPS/BloodDisortionâ: Couldnât open include file âPackages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlslâ. at line 28
Compiling Subshader: 0, Pass: BloodDisortion, Vertex program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Shader error in âUHFPS/FearTentaclesâ: Couldnât open include file âPackages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlslâ. at line 17
Compiling Subshader: 0, Pass: FearTentacles, Vertex program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Shader error in âUHFPS/EyeBlinkâ: Couldnât open include file âPackages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlslâ. at line 25
Compiling Subshader: 0, Pass: EyeBlink, Fragment program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Shader error in âUHFPS/DualKawaseBlurâ: Couldnât open include file âPackages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlslâ. at line 9
Compiling Subshader: 0, Pass: <Unnamed Pass 0>, Vertex program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Shader warning in âUHFPS/DualKawaseBlurâ: Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. at line 19
Compiling Subshader: 0, Pass: <Unnamed Pass 0>, Vertex program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Shader warning in âUHFPS/DualKawaseBlurâ: CGPROGRAM block does not contain #pragma vertex, #pragma fragment or #pragma surface directive, skipping at line 19
Compiling Subshader: 0, Pass: <Unnamed Pass 0>, Vertex program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Shader warning in âUHFPS/DualKawaseBlurâ: Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. at line 27
Compiling Subshader: 0, Pass: <Unnamed Pass 1>, Vertex program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Shader warning in âUHFPS/DualKawaseBlurâ: CGPROGRAM block does not contain #pragma vertex, #pragma fragment or #pragma surface directive, skipping at line 27
Compiling Subshader: 0, Pass: <Unnamed Pass 1>, Vertex program with
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
Couldnât create a Convex Mesh from source mesh âBackpackâ within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)