[RELEASED] UIFX - Blur Filter

CHOCOLATE DINOSAUR’S
★ UIFX - BLUR FILTER ★
Version 1.7.7 - 4 August 2024

>>> Asset Store Page <<<

Website & Documentation | WebGL Demo | API Reference

This asset allows UI components (Images, Text, TextMeshPro etc) to be rendered with an adjustable blur effect.

Features:

  • High quality blur rendering
  • Very easy to use
  • Highly optimised
  • Cross-platform
  • Built-in/URP/HDRP
  • TextMeshPro supported
  • Source code included
  • Well documented & supported
  • Effect works in edit mode (doesn’t require entering play mode)

The UIFX-BlurFilter component

Adding the component is easy!

Video of Demo 1
Or instead of watching the video, why not try this live WebGL demo!

Any Questions? Just contact us via Email, our Discord community or this Unity forum.
UIFX - Blur Filter is part of the UIFX Bundle which includes all of the UIFX assets at a discounted price.

Your thoughts, comments and questions are welcomed.

Hi Everybody,

Version 1.0.2 of UIFX - BlurFilter has just been released (pending Asset Store review)!
New features include:

29 December 2023 - Version 1.0.2

New

  • Added new GlobalStrength property to globally scale the Strength of all blur filters.
  • Added code documentation

Improved

  • Better performance for Unity 2020.1 and above due to already being pre-multiplied

Fixed

  • Fixed vertex colors in Gamma color space
  • Fixed issue where saving caused the blur to not be visible
  • Fixed issue where deleting the component caused null exception
  • Fixed issue where shaders couldn’t be found on build
  • Fixed issue where texture didn’t resize when resolution changed

We look forward to hearing your feedback! :slight_smile:

★ UIFX - Blur Filter ★
is now finally live on the
Unity Asset Store!
<3 <3 <3 <3 <3

Hi Everybody,

Version 1.0.4 and Version 1.0.5 of UIFX - BlurFilter have been released!

New features include:

6 January 2024 - Version 1.0.5

New

  • Fixed support for Overlay and Worldspace Canvas modes
  • Fixed support for perspective Camera

3 January 2024 - Version 1.0.4

New

  • Added support for Animation Clips so the blur properties can now be keyframed in Unity
  • Added support for Camera rotation
  • Added support for Canvas in Overlay rendering mode
  • Added new ApplyAlphaCurve property to more easily toggle using the alpha curve or not

Improved

  • Changing Canvas now handled gracefully
  • Optimized Compositor

We look forward to hearing your feedback! :slight_smile:

COMING SOON as part of our UIFX collection - NEW assets to level-up Unity’s UI system:

  • Drop Shadows Filter
  • Blur Filter
  • Outline Filter
  • Extrude Filter

& more…

Any questions, just shout :slight_smile:

Hi Everybody,

Version 1.0.6 of UIFX - Blur Filter has been released!

New features include:

24 February 2024 - Version 1.0.6

Breaking Changes

  • The scale of the blur radius has changed so all blur radius values will need to be adjusted to pixels. This is because we have improved the resolution-independent calculation and made the blur radius scale more intuitive. The radius is now in pixels relative to 1080p resolution.

Changes

  • Major refactoring to clean up the code

Let us know if there are any features or improvements you would like to see :wink:

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.5.4 of UIFX - Blur Filter has been released!

New features include:

30 March 2024 - Version 1.5.4

Improved

  • Some minor general code improvements

Fixed

  • Fixed issue where filter wouldn’t run when textures were too large, maximum texture size is now limited
  • Fixed bug where resolution-indepdenent scale would be calculated incorrectly sometimes
  • Fixed bug where enum property sometimes wouldn’t be saved correctly
  • Fixed bug where changing the transform wouldn’t cause the filter to re-render

We want to hear from you! How can we make this asset better? Any missing features you would like to see?
We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.5.6 of UIFX - Blur Filter has been released!

New features include:

4 April 2024 - Version 1.5.6

New

  • TextMeshPro is now supported by all filter effects!!

    Outline and Long Shadow filters being applied to TextMeshPro

  • Filters (Blur, Outline, Drop Shadow etc) now support TextMeshPro through the new component UIFX - TextMeshPro Filters. This component also alows easy filter reordering and supports TMP sprites and underlines.

  • New project preferences menu exposes plugin options

We want to hear from you! How can we make this asset better? Any missing features you would like to see?
We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.6.0 of UIFX - Blur Filter has been released!

New features include:

16 April 2024 - Version 1.6.0

Highlights

  • Massive performance improvements across all filters
  • Many TextMeshPro issues fixed and improvements

Performance

  • Eliminated redundant per-frame filter rendering
  • Added per-platform performance settings to allow lower pecision and downsampling to be used on some platforms
  • Blur Filter performance improved due to smaller area processed
  • All property changes are now checked for changes and only trigger minimal rendering
  • Editor preview no longer renders every frame, now only when rendering changes

Improved

  • FilterStackTextMeshPro now ignore empty placeholder vertices and updates whenever camera/transform changes and has a handy dropdown of the filter list to make adding filters easier
    9777588--1401762--component-filter-stack-text-mesh-pro.png

  • More accurate projection matrix region calculations

  • World-space canvas support improved

  • Added support for SVGImage component (part of com.unity.vectorgraphics package) and other UI components that have Graphic.useLegacyMeshGeneration enabled

Changes

Fixed

  • Fixed TMP sprite rendering material
  • Fixed TMP rendering blurry due to not setting the ScreenParams
  • Fixed issue when no World Space camera was assigned, no defaults to Camera.main
  • ZTest shader mode now set via variable so Unity rendering can control it - previously was forcing ALWAYS

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.6.2 of UIFX - Blur Filter has been released!

New features include:

20 April 2024 - Version 1.6.2

Improved

  • Clearer TextMeshPro filter rendering
  • All Strength property sliders improved to change color when activated
  • Shader code cleaned up
  • Tested with SoftMaskForUGUI

Fixed

  • Fixed support for Mask/RectMask in all filters
  • Fixed TextMeshPro Drop Shadow edge artifact
  • Fixed null exception when adding filter to GameObject without Graphic component

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.6.6 of UIFX - Blur Filter has been released!

New features include:

30 April 2024 - Version 1.6.6

Improved

  • UIFX - Gooey Filter improved rendering for images
  • Text Mesh Pro text rendering is now pixel perfect in orthographic camera mode
  • Several optimisations for memory usage, code performance and garbage reduction

Fixed

  • Fixed Text Mesh Pro sprite rendering blend mode

  • Fixed Blur Filter radius being too small in some cases

  • Fixed rare bug in filter rendering logic, where mid-frame dynamic font texture update would cause mesh regeneration, which would cause incorrect rendering due to optimisation that prevented multiple renders per-frame

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.6.8 of UIFX - Blur Filter has been released!

New features include:

3 May 2024 - Version 1.6.8

Fixed

  • Fixed incorrect rendering of filters when Graphic has user defined material
  • Fixed bug where prefab view wouldn’t render filters
  • Fixed bug where changing hierarchy could use incorrect Canvas in filters
  • Fixed bug where undo could cause null exception in filters
  • Fixed Long Shadow and Outline Filter rendering artefacts when the Graphic had pixels on the edge of the RectTransform

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.7.0 of UIFX - Blur Filter has been released!

New features include:

24 May 2024 - Version 1.7.0

Added

  • Added “Convert To Image” button to automatically bake all the filters into a texture and replace them with a RawImage component. This is a beta feature and must be enabled in UIFX preferences.
  • Added support for Canvas.vertexColorAlwaysGammaSpace for TextMeshPro rendering
  • Added support for TextMeshPro.tintAllSprites for TextMeshPro rendering

Fixed

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.7.1 of UIFX - Blur Filter has been released!

New features include:

31 May 2024 - Version 1.7.1

Added

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.7.2 of UIFX - Blur Filter has been released!

New features include:

6 June 2024 - Version 1.7.2

Fixed

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.7.3 of UIFX - Blur Filter has been released!

New features include:

16 June 2024 - Version 1.7.3

Improved

  • Added optimisation to call GenerateScreenRect() less often
  • Removed some unnecessary GetComponent() calls
  • Changed to more correct method to get parent Canvas

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.7.4 of UIFX - Blur Filter has been released!

New features include:

1 July 2024 - Version 1.7.4

Highlight: Major Blur Filter Update!

Breaking Changes

  • The blur algorithm has changed slightly so any existing blurs in your project will be roughly half the size. To fix this your existing Blur property values for Blur Filter, Drop Shadow Filter, Outline Filter and Gooey Filter should be doubled.

Added

  • Blur Filter now has multiple blur modes - added Box and Gaussian blur algorithms. The default algorithm remains unchanged and is now exposed as MultiBox. See updated documentation for details.

Improved

  • Major performance improvements to Blur Filter for large blur radius.

Changed

  • MultiBox blur changed from 3 to 2 passes resulting in a performance increase. This affects all filter components that use blurs internally.
  • Filter Stack TextMeshPro now renders to a non-floating point texture format on Mobile devices resulting in a performance increase.
  • Demo scenes refactored and now use Prefabs.
  • Some refactoring and general code improvements

Fixed

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.7.6 of UIFX - Blur Filter has been released!

New features include:

28 July 2024 - Version 1.7.6

Fixed

  • Fixed all effects and filters not restoring rendering when Canvas was disabled initially and then enabled.

We want to hear from you!
How can we make this asset better?
Any missing features you would like to see?
We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.7.7 of UIFX - Blur Filter has been released!

New features include:

4 August 2024 - Version 1.7.7

Improved

  • FilterStackTextMeshPro now has toggle for quickly enabling/disabling filters and delayed attribute for font relative size.
  • FilterStackTextMeshPro has reduced memory usage in cases where second RenderTexture is not needed.

Fixed

  • Fixed Reset() and OnValidate() sometimes not updating the rendering due frame caching optimisation.

We want to hear from you!
How can we make this asset better?
Any missing features you would like to see?
We look forward to hearing your feedback, reviews and ratings! :slight_smile: