[RELEASED] UIFX - Drop Shadow Filter

CHOCOLATE DINOSAUR’S
★ UIFX - DROP SHADOW FILTER ★
Version 1.7.10 - 11 September 2024

>>> Asset Store Page <<<

Website & Documentation | WebGL Demo | API Reference

This asset allows UI components (Images, Text, TextMeshPro etc) to be rendered with a gorgious drop shadow effects!

Features:

  • High quality shadow rendering
  • Very easy to use
  • Highly optimised
  • Cross-platform
  • Built-in/URP/HDRP
  • TextMeshPro supported
  • Source code included
  • Well documented & supported
  • Effect works in edit mode (doesn’t require entering play mode)

9662144--1375778--output.gif
Easy to use!

9662144--1375769--component-drop-shadow-filter.png
The UIFX-DropShadowFilter component


Several rendering styles possible

Any Questions? Just contact us via Email, our Discord community or this Unity forum.

UIFX - Drop Shadow Filter is part of the UIFX Bundle which includes all of the UIFX assets at a discounted price.

Your thoughts, comments and questions are welcomed.

Hi Everybody,

Version 1.0.0 of UIFX - Drop Shadow Filter has been released!

New features include:

5 March 2024 - Version 1.0.0

  • First release now available on the Asset Store!
  • Get it while it’s on 30% LAUNCH SALE!!!

Let us know if there are any features or improvements you would like to see :wink:

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

UIFX - Drop Shadow Filter can be apply to any UI items. Here it is applied to the Image component:
9681830--1380647--usage-interactive.gif

1 Like

UIFX - Drop Shadow Filter also has a Glow rendering mode:

9681842--1380650--usage-glow.gif

Hi Everybody,

Version 1.0.2 of UIFX - Drop Shadow Filter has been released!

New features include:

19 March 2024 - Version 1.0.2

  • Added stereo render (VR) support thanks to PedroB.
  • Added new feature to preview filter in the Inspector and option to export to PNG image
  • Added new API method FilterBase.SaveToPNG() in to write filter output to PNG
  • Added new API method FilterBase.ResolveToTexture() to resolve filter output to RenderTexture

Let us know if there are any features or improvements you would like to see :wink:

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.5.4 of UIFX - Drop Shadow Filter has been released!

New features include:

30 March 2024 - Version 1.5.4

Improved

  • Optimised Drop Shadow filter to use less GPU memory and bandwidth
  • Some minor general code improvements

Fixed

  • Fixed issue where filter wouldn’t run when textures were too large, maximum texture size is now limited
  • Fixed bug where resolution-indepdenent scale would be calculated incorrectly sometimes
  • Fixed bug where enum property sometimes wouldn’t be saved correctly
  • Fixed bug where changing the transform wouldn’t cause the filter to re-render

We want to hear from you! How can we make this asset better? Any missing features you would like to see?
We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.5.6 of UIFX - Drop Shadow Filter has been released!

New features include:

4 April 2024 - Version 1.5.6

New

  • TextMeshPro is now supported by all filter effects!!

    Outline and Long Shadow filters being applied to TextMeshPro

  • Filters (Blur, Outline, Drop Shadow etc) now support TextMeshPro through the new component UIFX - TextMeshPro Filters. This component also alows easy filter reordering and supports TMP sprites and underlines.

  • New project preferences menu exposes plugin options

We want to hear from you! How can we make this asset better? Any missing features you would like to see?
We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.6.0 of UIFX - Drop Shadow Filter has been released!

New features include:

16 April 2024 - Version 1.6.0

Highlights

  • Massive performance improvements across all filters
  • Many TextMeshPro issues fixed and improvements

Performance

  • Eliminated redundant per-frame filter rendering
  • Added per-platform performance settings to allow lower pecision and downsampling to be used on some platforms
  • Drop Shadow Filter performance improved due to smaller area processed
  • All property changes are now checked for changes and only trigger minimal rendering
  • Editor preview no longer renders every frame, now only when rendering changes

Improved

  • FilterStackTextMeshPro now ignore empty placeholder vertices and updates whenever camera/transform changes and has a handy dropdown of the filter list to make adding filters easier

  • Outline Filter has new DistanceShape mode Diamond

  • More accurate projection matrix region calculations

  • World-space canvas support improved

  • Added support for SVGImage component (part of com.unity.vectorgraphics package) and other UI components that have Graphic.useLegacyMeshGeneration enabled

Changes

Fixed

  • Fixed TMP sprite rendering material
  • Fixed TMP rendering blurry due to not setting the ScreenParams
  • Fixed issue when no World Space camera was assigned, no defaults to Camera.main
  • ZTest shader mode now set via variable so Unity rendering can control it - previously was forcing ALWAYS

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.6.2 of UIFX - Drop Shadow Filter has been released!

New features include:

20 April 2024 - Version 1.6.2

Improved

  • Clearer TextMeshPro filter rendering
  • All Strength property sliders improved to change color when activated
  • Shader code cleaned up
  • Tested with SoftMaskForUGUI

Fixed

  • Fixed support for Mask/RectMask in all filters
  • Fixed TextMeshPro Drop Shadow edge artifact
  • Fixed null exception when adding filter to GameObject without Graphic component

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.6.8 of UIFX - Drop Shadow Filter has been released!

New features include:

3 May 2024 - Version 1.6.8

Fixed

  • Fixed incorrect rendering of filters when Graphic has user defined material
  • Fixed bug where prefab view wouldn’t render filters
  • Fixed bug where changing hierarchy could use incorrect Canvas in filters
  • Fixed bug where undo could cause null exception in filters

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.7.0 of UIFX - Drop Shadow Filter has been released!

New features include:

24 May 2024 - Version 1.7.0

Added

  • Added “Convert To Image” button to automatically bake all the filters into a texture and replace them with a RawImage component. This is a beta feature and must be enabled in UIFX preferences.
  • Added support for Canvas.vertexColorAlwaysGammaSpace for TextMeshPro rendering
  • Added support for TextMeshPro.tintAllSprites for TextMeshPro rendering

Fixed

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.7.1 of UIFX - Drop Shadow Filter has been released!

New features include:

31 May 2024 - Version 1.7.1

Added

Fixed

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.7.2 of UIFX - Drop Shadow Filter has been released!

New features include:

6 June 2024 - Version 1.7.2

Fixed

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.7.3 of UIFX - Drop Shadow Filter has been released!

New features include:

16 June 2024 - Version 1.7.3

Improved

  • Added optimisation to call GenerateScreenRect() less often
  • Removed some unnecessary GetComponent() calls
  • Changed to more correct method to get parent Canvas

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.7.4 of UIFX - Drop Shadow Filter has been released!

New features include:

1 July 2024 - Version 1.7.4

Breaking Changes

  • The blur algorithm has changed slightly so any existing blurs in your project will be roughly half the size. To fix this your existing Blur property values for Blur Filter, Drop Shadow Filter, Outline Filter and Gooey Filter should be doubled.

Changed

  • MultiBox blur changed from 3 to 2 passes resulting in a performance increase. This affects all filter components that use blurs internally.
  • Filter Stack TextMeshPro now renders to a non-floating point texture format on Mobile devices resulting in a performance increase.
  • Demo scenes refactored and now use Prefabs.
  • Some refactoring and general code improvements

Fixed

We want to hear from you! How can we make this asset better? Any missing features you would like to see?

We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.7.6 of UIFX - Drop Shadow Filter has been released!

New features include:

28 July 2024 - Version 1.7.6

Fixed

  • Fixed all effects and filters not restoring rendering when Canvas was disabled initially and then enabled.

We want to hear from you!
How can we make this asset better?
Any missing features you would like to see?
We look forward to hearing your feedback, reviews and ratings! :slight_smile:

Hi Everybody,

Version 1.7.7 of UIFX - Drop Shadow Filter has been released!

New features include:

4 August 2024 - Version 1.7.7

Improved

  • Added new Cutout compositing mode to Drop Shadow Filter.
  • FilterStackTextMeshPro now has toggle for quickly enabling/disabling filters and delayed attribute for font relative size.
  • FilterStackTextMeshPro has reduced memory usage in cases where second RenderTexture is not needed.

Fixed

  • Fixed Reset() and OnValidate() sometimes not updating the rendering due frame caching optimisation.

We want to hear from you!
How can we make this asset better?
Any missing features you would like to see?
We look forward to hearing your feedback, reviews and ratings! :slight_smile: