[RELEASED] UIFX - Motion Blur

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CHOCOLATE DINOSAUR’S
UIFX - MOTION BLUR
Version 1.7.10 - 11 September 2024

>>> Asset Store Page <<<

Website & Documentation | WebGL Demo | API Reference

This asset allows UI components (Images, Text etc) to be rendered with motion blur when they animate. This is done without using the post-processing stack and only requires a single component added to the UI GameObject.

Having motion blur on animated UI elements can make the motion smoother and elevate the visual quality to a professional level.

Features:

  • High quality motion blur rendering
  • Doesn’t require any post-process effects/packages
  • Very easy to use
  • Highly optimised
  • Cross-platform
  • Built-in/URP/HDRP
  • Source code included
  • Well documented & supported

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The UIFX-MotionBlur component

Video of Demo 3

Screenshot of Demo 1

Video of Demo 1


Screenshot of Demo 2

Video of Demo 2

Any Questions? Just contact us via Email, our Discord community or this Unity forum.

UIFX - Motion Blur is part of the UIFX Bundle which includes all of the UIFX assets at a discounted price.

Your thoughts, comments and questions are welcomed.

1 Like

Just released today! Check it out now on the Asset Store!

Launching with 50% off discount until 30 November!

Your thoughts, comments and questions are welcomed :slight_smile:

Text Mesh Pro support is coming soon to UIFX - Motion Blur, we’re just working on the final touches :wink: Will update when there’s a new version out.

Just 8 days left of the launch 50% discount ;):slight_smile:

Hi Everybody,

Currently the motion blur is based on the object motion. We’re about to add support for camera motion too. This means you can use World Space with a moving camera and have motion blurred UI or Text! We hope to have this new feature, as well as a few more improvements in the next few days.

Thanks,

Hi Everybody!

If you’re thinking about purchasing this asset, you may want to check out the “UIFX Bundle” package which includes all UIFX assets at a discounted rate. Currently it include the two released assets: “Motion Blur” and “Trail Effect”, but we have others in the works that we’ll be adding to this bundle. We will post a link once it’s live.

Thanks,

Hello Everybody,

If you’ve tried UIFX - Motion Blur, please leave a rating / review on the Asset Store :):slight_smile:

Thanks!

Hi Everybody,

We’ve just released version 1.1.0 of UIFX - Motion Blur! The changes include:

25 November 2023 - Version 1.1.0

Improved

  • Camera movement now contributes to motion blur (requires World Space canvas rendering mode for camera transform)
  • Added optimisation to clip the texture processing to the screen edges for MotionBlurReal component
  • MotionBlurReal component optimised to use a single texture instead of two
  • TextMeshPro support added with new MotionBlurSimpleTMP component
  • Editor component help buttons now directs to the website documention

Changed

  • Scripts using TeshMeshPro moved into separate Assembly Definition

Fixed

  • Fixed a null exception when adding the component at runtime
  • Fixed the 1 frame of latency issue for MotionBlurReal component

We look forward to hearing your feedback! :slight_smile:

Only 2 days left for the 50% off introductory sale discount for UIFX - Motion Blur!

Also don’t forget we have a BUNDLE package which includes both of our UIFX assets, which works out cheaper.

If you like UIFX - Motion Blur, please leave a rating / review on the Asset Store :):slight_smile:

Thanks!

Today is the LAST DAY for the 50% off introductory sale discount for UIFX - Motion Blur!

Also don’t forget we have a BUNDLE package which includes both of our UIFX assets, which works out cheaper.

If you like UIFX - Motion Blur, please leave a rating / review on the Asset Store :):slight_smile:

Thanks!

The 50% off sale is now over. Thanks to everyone who joining in the sale :slight_smile:

If you purchased UIFX - Motion Blur, please leave a rating / review on the Asset Store :):slight_smile:

We’re working on new UI assets and should have some announcements soon! If you have any requests for assets, feel free to contact us.

Thanks,

Hi Everybody,

Version 1.1.1 of UIFX - Motion Blur has just been released!
New features include:

6 December 2023 - Version 1.1.1

Improved

  • Added Help/About button for easy access to documentation and community links
  • Updated documentation

We look forward to hearing your feedback! :slight_smile:

Hi All,

Reviews on the Asset Store are working again!

You could be first to leave a review!

Please could anyone who bought and tried UIFX - Motion Blur leave a rating and review :slight_smile: We’d love to hear your thoughts about the asset!

Thanks!

Hi Everybody,

Version 1.2.0 of UIFX - Motion Blur has just been released!
New features include:

16 December 2023 - Version 1.2.0

New

  • New property FrameRateIndepedent to allow the motion-blur trail length to look consistent across different frame rates. This can help to maintain a certain artistic look.
  • New property Strength in MotionBlurSimple to control the strength of the effect

Fixed

  • MotionBlurReal component had incorrect interpolation values
  • Motion blur effects are now disabled when Strength becomes zero

We look forward to hearing your feedback! :slight_smile:

Hi,
Just a comment.
Motion blur is certainly so useful in video work. Games or showcasing.
Just seems a little too expensive…especially in Australian dollars.
Your asset looks great and your demos show the outcomes well.
I know that these assets take valuable time to develop and you certainly have done well…but maybe waiting for (another) Unity sale might be the path for me…unless “her indoors” capitulates!

1 Like

Thanks for your thoughts and words of encourangement @vertexx ! We really appriate it!

UIFX - Motion Blur is a new asset so we’re still working to find the best price point, so it’s very useful to hear peoples thoughts. This asset was actually on an introducory 50% sale a couple of weeks ago, which we think was a great deal, and I’m sure it will be in some sales again in the future.

Yes this asset took a lot of time to create - we’re doing some nifty tricks to be able to achieve this effect, and figuring all this out, optimising it, figuring out how to make it work with Text Mesh Pro, packaging it up so it’s easy to use and creating all the documentation, our professional commitment to support and upgrades etc… so we do think it’s worth the price, considering the time it would save someone who wants this feature and doesn’t want to build it from scratch - but we will consider reducing the price in the future to find the right balance.

Thanks once again for your feedback!

Hi Everybody,

Version 1.2.1 of UIFX - Motion Blur has just been released!

New features include:

4 January 2024 - Version 1.2.1

Improved

  • Now supports Animation Clips so motion blur properties can be keyframed.
  • Improved support for older Unity versions

We look forward to hearing your feedback! :slight_smile:

Hi Everybody,

Version 1.2.2 of UIFX - Motion Blur has just been released!

New features include:

9 January 2024 - Version 1.2.2

Improved

  • Added support for masking with RectMask2D and Mask components.
  • Optimised mesh generation for Unity 2020 and above.
  • Improved support for Overlay Canvas mode.

Fixed

  • Fixed RectMask2D component causing motion blur rendering artifacts.
  • Fixed bug where dynamically changing the geometry count could result in incorrect mesh bounds.
  • Fixed support for rotation transforms.
  • Fixed issue where incorrect Z depth value was used.

We look forward to hearing your feedback! :slight_smile:

We created a new demo video today showing off how smoooooth UI animation can become with UIFX - Motion Blur enabled.

https://vimeo.com/901448250

What do you think? :slight_smile:

Hi Everybody,

Version 1.2.3 of UIFX - Motion Blur has just been released!

New features include:

17 January 2024 - Version 1.2.3

Improved

  • Reduced memory usage due to no longer needing extra depth-stencil buffer.
  • Reduced garbage generation.

Changed

  • Removed Support Masking property as it’s no longer needed, masking is automatically supported.

We look forward to hearing your feedback! :slight_smile: