[RELEASED] Ultimate Fantasy Creator Kit

The Full release is available. Featuring well over 3,500+ Modular Prefabs to use for your games!
FULL release priced at $65.

__Newest update Caves Edition V 2.26 now available! (See posts at bottom for more info and video trailer!)__
Take a look: Ultimate Fantasy Creator | 3D Fantasy | Unity Asset Store

There is a README available for a better explanation of the material sharing prefabs. Many prefabs located in this package can be textured multiple ways for unique scene placement, without worrying about too much repetition. Here’s the README: http://maxwelljohnsongame.wix.com/aquariusmaxdesign#!ultimate-readme/qpn97

This package has its many uses, from easy creation of: houses, castles, temples, towns, villages, caves, environments. There is so much to look at, so ill try and explain as best as I can!

There are two Web Demos available to try (Made with earlier versions of the package). One is the Marketplace demo, consisting of a small group of houses positioned inside some Castle walls, here you will find fruit stands, and market stands spread out within the scene, filling the environment nicely.
The other is the Ultimate Playground demo. This is a scene of environments, houses, castle pieces, Rocks and cave prefabs, and more. I’ve tried to add a little of what i can in this scene to better showcase some of the key elements in this package.
Come see my Web Demos here: http://maxwelljohnsongame.wix.com/aquariusmaxdesign#!web-demos/c3qxy

Main features:
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HOUSING:

  • Exterior Modular housing design. Hundreds of house models to place in your scenes. The models have no interiors, yet are crafted with a unique style. The house models are plain, whereas you add the windows and doors however you see fit on the exterior walls of the houses!
  • If not the above, There are also hundreds of half-built exterior house pieces, allowing you to create your own models based on the pieces available. Or use the “plain” house blocks, or walls, and place wooden beams around for even more unique styles.
  • Interior Modular housing design. Besides the above examples, the Beta release now includes a better modular housing design better suited for those who wish to walk into their houses in scene rather than loading into a new one! this consists of two sided walls for great house designing: Modular Walls, Windowed Walls, Door Walls, Roofs, Floors, Doors, etc…
  • picture below showing a basic example of a few walls put together for a house model, also showing some of the alternate texture looks available!


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CASTLES:

  • Modular Castle pieces. Easily great for top-down, first or third person style games. These pieces consist of: Walls, Towers, Bridges, Archways, Gatehouses, Guardhouses, Grouped Walls, Tower Walls, Gates, Ladders, Drawbridges with or without chains, etc… All great pieces for easy creation of any type of castle models or scenes!
  • Some pieces have interiors, others have extended exteriors. All with their own unique and original design.
  • Picture below showing a few pieces and the multiple texture types for castle pieces


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CAVES:

  • The Beta now comes with Modular Cave pieces as well. These are one-sided interior cave prefabs for easy creation of cave tunnels and rooms, so far about 2 dozen different pieces, and more to be added to shortly. These pieces can be fit well together and blend nicely at the seams, whether you stretch the models or not. Pieces consist of: Corridors, Rooms, Tunnels, Ramped pieces, Stalagmites, Stalactites, Cave rocks and Boulders, and even some crystal models to better dress up your scenes with some ambient or colorful lighting!
  • The 100+ Rocks featured in this package, along with cave pieces can use any of the 8 different rock materials. So if your scene takes place in a snowy environment for example, your caves and rock pieces can have the snowy mat applied, therefor blending your scenes better!
  • Below is an example of a Cave in one of my demo scenes:


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HELLS and CEMETERY:

  • This consists of 2 folders, Hell Prefabs, and Cemetery Prefabs.
  • Cemetery and Hell prefabs share the same texture layout, which means they can be combined together in a scene, and with certain pieces, match up well to blend well with one another.
  • Cemetery consists of: Graves, Gravestones, Crypts, Dead trees, Gates and Fences, Stained glass windows, Unique pillars, and more…
  • Hell Prefabs consist of: Bridges, Arches, Platforms, Hell Portals, Hell Rocks, and basic pieces for designing hellish or underground scenes.
  • The Beta now includes an emissive shader on the Hell Portal materials, allowing you to set the glow of the “LAVA” type looks on the pieces to either very bright or dim. Picture below showing the emission of some Hell Portals:


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Other great prefabs and features consist of the following types and builds:

  • High Elven Prefabs: consisting of huge Temple builds and large structures. Some of these walls can be seen in the Ultimate Playground demo, as they are the Giant Walls in the background of the scene. There are: Elven Portals, Obelisks, Walls, Temple pieces, Stairs, Elegant houses, nice amount of town supply for elven towns, etc…
  • Orcish and Bandit Camp Builds: Consisting of builds like: bandit camp fences (wooden) and gates. Orcish guard towers, and scaffolding pieces, Tents, firepits, etc… The Bandit Camp pieces included in this package are also featured in the LITE (free) edition.
  • Dark Elven pieces included, such as Castle walls, gates, towers, and fortifications. (Combines well with cave pieces to create great underground style settings for you Dark Elven scenes!)

There is a lot more included, and a lot more coming in the “Full” update! So take a look if you think this package may help you, and/ or let me know what you think, and if there is anything you think that i should add in future updates!

Cheers,
Aquarius Max

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Nice

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Thank you :slight_smile:

Just purchased during the Madness sell and whoa let me tell you this has everything you need and more to make a fantasy game… the quality is amazing.

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Hello everyone, here’s a quick progress update:

Ultimate Full release is expected to become available by early April. With a new estimated price at $85. Buy now before the price rises. Anyone who buys any previous, versions do not have to pay more on updates.

A previously release package of mine:
—Dungeon’s Explorer Kit– will now become a part of this Ultimate Kit! Bringing forth thousands more prefabs to use. So on final release, you will be paying $85 for two packages at a value of $120.
With this package included, the Ultimate Kit will now feature more than 3,500 modular prefabs for use in your games!

I’ll keep posted as i finalize my progress, and release a video trailer for the full release!
Cheers,
Max

Progress Update:
Below: screenshots showing remastered demo scenes, with baked lighting and ambient lighting.
Temple Demo scene, Cemetery Demo scene, and Colored Dungeon Demo scene (featured from my Dungeon’s Explorer Kit)

This kit is going under firm finalization for its full release update, and tweaked constantly, to insure qualities and prefab models are kept well made and polished. I Hope you enjoy what I have created!

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OMG!!! you rock!!!

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Well thank you kindly, I hope this package will help you nicely with your projects!
Cheers

Now I can populate my world!!!


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Nice! Great use with that demo scene! Its always nice to see others’ work using my packs :slight_smile:

As well, I’ve increased many of the pre-existing texture qualities, so your models will jump out much better with this next update. Along with full dungeon support, which is always a plus!

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Can’t wait.

Yeah I the demo to see what the models would look like in my scene and well it just stuck so now I’m working on randomizing the creation or villages etc using GAIA’s random game object spawners :slight_smile:

Hello everyone,
Happy summer!

With the summer time now here, I have officially today put this pack on its own Summer Sale! now until August, The Ultimate Fantasy Creator Kit will be 20% off!
Priced originally at $85, is now available for you this summer for only $68.

(And for those of you who have already purchased this package and haven’t heard from me in a while, don’t worry, as I have more updates planned in the near future, bringing you even more modular prefabs to use!)

Cheers,
Aquarius Max

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Hell everyone,
My summer sale for the Ultimate kit is still available for those who have not seen it yet.
I have a major update coming at the beginning of the Fall, along with the celebration of this pack’s 1 year anniversary!

I will be posting my progress as it comes along, so far Ive already added over 100 new items to be seen in the next update.
Featuring:
- New castle sets
- New work around of Trees with a new cartoon style leaf material (and more roots located at base of trees, and W.I.P. of “Sacred Giant Trees,” great for placing in FAE and Elven scenes)
- All new undead and dark builds, great for massing larger Cemeteries than previous versions.
- Orc buildings, allowing for more control over the Orc categories.
So far that is what I’ve been in progress of, and much more still to come!
Below are some screenshots of what can be seen in the Fall update:

----------------Heightened qualities for textures, with all new castle pieces included----------------

----------------Over 4 dozen different Castle Tower Variants (Excluding the 3 different Texture looks). Below showing only 12 (5 new ones).----------------

----------------New In Game Scene of the Marketplace Demo below----------------

Thanks for reading!
Cheers,
Aquarius Max

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Can we get a glimpse of what the “Sacred Giant Trees,” stuff will look like :slight_smile:

Yeah np, but Ive only just begun on the Giant Trees, So this picture may not be the best example as it is only a “stage 1 rough draft”

Just need to work on how well the texture stretches with size, but also smoothing out the branches, and also having two alternates, one base tree, and one for possible interior of tree:

Rough Draft: (Showing their size compared to the Elven Village Demo)
2706297--191815--upload_2016-7-11_17-50-22.png

Ok here’s a better example of what will be seen with the “Sacred Giant Trees”
Above picture shows their basic size, whereas this picture shows the ground level, with a hollowed out interior for Fae homes, etc:
2707071--191886--upload_2016-7-12_10-36-3.jpg

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Whoa now this is awesome

Thank you, ill be posting more shortly!

Hey everyone! More progress for the upcoming update here:

This is a part of the Fae demo scene that will be featured in the package on this upcoming update. These new features consist of overly-huge trees, that come with bottom interior, great for fae villages and gatherings.

Some of the “Great” Trees are large enough to fight inside, for those who like unique boss fights maybe?
These trees are all hollowed out inside, and have extended interiors reaching up pretty high within the tree inside. For now each tree has only one entrance, which is located on the base of the tree.

These trees are so big that with using a fog effect, the tree tops are barely visible. This is easier to not have as much detail on the leaves, or have too many polys. Biggest “Great” tree consists of 7,000 tris. And measures close to 200M tall!

Combine these massively huge models, with the pre-existing fae and high elven prefabs already within the package, and instantly have a presentable fae forest.

With these new set models, I’ve added more regular trees, both for static objects, or to be painted with the terrain.
(__Please note that my trees that come with this package, do not have armatures, and will not work realistically with wind effects)__
Cheers!

Caves Edition V 2.26 coming this month!
Here’s what’s to be expected:

  • New modular cave pieces (rooms and corridors, small and huge!)
  • New stalagmites
  • New cave rocks, pebbles, and stones
  • New textures (10 total cave Material looks)
  • New Mine shaft support beams
  • New Tree roots, for ceilings of caves

Cheers!

1 Like