Features: Isometric Depth Sorting Isometirc Colliders Isometric Rigidbodies Supportive editor extensions to speed up level design, such as:
custom handles for isometric directions
Isometric snapping
Precise positioning Approx. 480 diffrent sprites for 3 diffrent settings
Medieval Kingdom
City Buildings/Cars/Roads/…
Exoplanet/Sci-Fi Sample Character Controllers for:
TurnBased Games
Continuous Movement
Discrete Movement
Movement restricted by Collision Detection 5 Sample Scenes Easing-Functions
move objects around in more natural ways Generating Isometric Grid Maps
save time by generating levels
you would have to rotate the scene, not the camera. It uses prerendered sprites in isometric perspective. So there is no real 3d scene to rotate the camera around
Hi stevelie. More or less. you could change the projection function and make it parametrized, so that you can input 2 angles alpha and beta. The combination of these would represent the ‘tiltness’ of your sprites.
I’m not sure I understand that fully But I tried to calculate the angle of the sprite that you used in the examples, and the alpha and beta are 26 degree. I can change that right?