You can create your MMORPG absolutely without programming!
It contains a lot of C# and JavaScript scripts with the comments.
Since the MMORPG game that doesn’t save your progress to the database isn’t the MMORPG game at all, this package contains over ten PHP scripts and the SQL code for creating an Internet-connected (online) game.
Simply Drag&Drop the scripts to the GameObjects!
Also we included an Example Project called «World of VikingCraft» that uses all package’s scripts. It will help you to learn how to use this Kit as soon as possible.
Ultimate MMORPG Kit includes a 36-paged detailed Documentation that will help you to create MMORPG games! All things are fully-described, so you will know either “how to do this” or “how does it work”.
Ultimate MMORPG Kit contains scripts for useful things like:
• Sign in and sign up;
• Creating a character;
• Choosing a character;
• NPC-friends and NPC-enemies;
• Vendors;
• Dialogs;
• Playerʼs bag;
• Quests;
• Equipment and Playerʼs stats;
• Gathering resources;
• Crafting;
• Drop;
• Simple AI;
• Portals;
• Mini-map;
• Chat;
• And more!
If you know any programming language, you will be able to change the code as you like.
Ultimate MMORPG Kit is separated into 2 parts: Client and Server. Server uses Photon Cloud.
Ultimate MMORPG Kit Trailer - Look what you can do with this package (and even more):
What you will see in the next updates
• Spawn Kit for the NPCs
• Easier adding of new game classes and new races
• Ability Kit
• Groups (2-5 Players)
• Guilds
• The Talents’ system
• Bag as an item’s type. The possibility of wearing a few bags at the same time
• Battleground Kit
• Dungeon Kit
• AI Kit
• Upgraded chat. The possibility of writing in the different chat’s channels
Looks good, please be careful when it comes to ease of use though, you want this kit to be as simple to set up and add features to as UniRPG. It is great however that you provide a sturdy multiplayer support, that’s something that few enough assets have to offer.
Thanks for your opinion!
But what did you mean under warning of “ease of use”? The adding features is simple because you need just drag&drop the scripts to the GameObjects. But it doesn’t make the Kit (and the choice) constrained because you can set up a lot of things. May be I didn’t understand you
Well, yes, I am glad you like the multiplayer support, I think it’s important because sometimes this part is the most difficult in the game’s creation. It would be great not to program all this stuff (including PHP-MySQL Database connecting) and just getting the pleasure from the game’s making. Ultimate MMORPG Kit helps to achieve that.
Thanks!
No, I don’t think that I will upload any demo or webplayer game. You can see a few (but not all) things in the video. If you have any questions, I will answer them. But, you know, you will be able to feel all advantages of the Ultimate MMORPG Kit only if you buy it.
did you do a ultimate stress test, to your ultimate mmorpg kit
sorry for sounding a bit like a jack ass, but i am really wondering if its tested in regard of mmo! scalability and such.
Well, Photon Cloud is a perfect choice for the games with low online. If there is high online, it can be converted to the Photon Server. So, there can’t be any problems with server’s capacity. All functions, features and etc. were tested for a long time by very different people. You see, Ultimate MMORPG Kit is a reliable solution for MMORPG games’ creation.
Now there are 2 types of character’s attack - like two skills - normal and great. The feature about you talking (“combat system built in, such as learning abilities and skills”) will come in the next updates.
The huge update will be in October. And one of the new things will be Ability Kit.
But if you want to buy this package, it will be better to do this now (not after the next update), because probably the price will increase.
Also you will need some time to set NPC’s, quests and etc., you know. Depends on the size of MMORPG game it will take different quantity of time.
I think it’s best if you can upload a demo for this asset. I for one would never buy an asset like this without being able to first test it myself. Wish you all the best and hope you can upload a demo soon.
You are thinking backwards. Most will not buy it till you put up a demo and more of a video. You show so little in your demo. Many other kits show video’s showcasing the features and how to set them up in your game. Just saying you can do this yourself is saying to most that I did some of the features and you need to do the rest of the work to make this a basic framework. I think it looks ok from what I can see but its way to little. When selling kits in unity you can not be cryptic about what you are offering. And when you say ease of use and no programming that means custom editors to set features and add assets. From what you have here we have no idea if you have those. As was stated above make it easy to add assets and features as unirpg or some other kits with editors and it would sell more.
Understand that I am saying this because the other mmo kit’s all have these things. Naming yours the Ultimate kit and not even showing much is not going to let you compete with those kits. Everyone would love to see this BE the untimate mmo kit not just be named this. Let us all see that it is and you will have a lot of sales.
P.S.
With only 8 posts on these forums you have to go that much further since many here have not seen you produce or release anything. Be more open and descriptive with what you offer.
Does this kit use an authoritative server for movement, collisions, game logic, etc.? It is my understanding that Photon Cloud doesn’t allow for an authoritative server, but perhaps things have changed since I last checked.
I have yet to read about any such change. In Photon Cloud, each Room has a “master client” (or what they call it, can’t remember) but that is one of the players. So I am too curious about the choice of Photon Cloud (perhaps they have changed it), and also would like to know about authoritativeness.
Well, Ultimate MMORPG Kit consists of two parts: server and client. And there are two projects: for server and for client. Server’s project contains the server’s creation scripts and NPCs’ creation scripts. Client’s project contains everything else.
Yes, Photon Cloud doesn’t allow for an authoritative server but it has something like “master client”. In the kit this “master client” is Administrator. He can run the Server Application (compile the server’s project) and there create the Server (create new Photon Cloud room or group of rooms). Then this server can be seen by the Clients in the Client’s Application (MMORPG Game Client).
So, Administrator won’t be a player, he won’t be display anyhow in the world, just creating a new Server. And this Server (that Administrator had started) will do all work that need to be done as the Server (damage, NPCs, etc.).