I got lot’s of request to create something like this.
And I am really sorry that Asset Store do not have discount mechanics. I would be happy to provide discounts for customers who already got some of my plugins.
So I am wondering is the code visible on all of these packages in case we wanted to maintain it in-house? My biggest concern is that 2 years from now support for this is suddenly dropped like many plugins and updates to the various devices render my application nonfunctional. Would be a rude awakening to have your in-app purchases suddenly not working pending an update only to realize you have to rewrite all of the functionality from scratch.
All my plugins goes with full open source.
I guess all plugins for developers should be with open source, in other case it just useless.
And I do my best to provide best support I can for my customers, even got small support team
Some of examples will work our of the box. some of them will require additional set up. Like setting up itunes, player service, ad, etc.
Please let me know what examples / platforms you trying to run and I will let you know the required set up actions.
P.S. All example will work only on real device
m using android native and needs ads google services and anlytics facebook and twitter all stuff
ads are are not working a even a single bit without requred setting as u define above . leaderboad connect and disconnected with a lower right corner masg login required how to call login if needed?
void IntiInterstitial ()
{
GoogleMobileAd.SetInterstisialsUnitID (InterstitialUnitId, “”, “”);
}
m uning this method to initialize and when i check
GoogleMobileAd.IsInited
it return false m chcking after IntiInterstitial () method
AndroidSocialGate.StartShareIntent (“High Score”, "High score in my game ", icon)
this is the single line m using. in Mobile social plugin docs has FB Settings script that need app id and secret but mobile ultimate have no such settings script so how can i do this sharing and test
its not working with texture. i want upload my app icon but its not working.
also its not working after changing the texture import setting to advance and rear/write enable.
image insert failed in log.
09-01 17:16:30.832: E/MediaStore(12464): Failed to insert image
09-01 17:16:30.832: E/MediaStore(12464): java.io.FileNotFoundException: No such file or directory
09-01 17:16:30.832: E/MediaStore(12464): at android.database.DatabaseUtils.readExceptionWithFileNotFoundExceptionFromParcel(DatabaseUtils.java:146)
Looks like your MediaStore isn’t’ available on devise. Basically this is devise issue.
But in new version I will do the check if the external storage available and if no, use local storage + FileProvider.
This will fix your issue.
What do you mean by this? Basialy you need to connect to game service and the you will able to get / post data to the leaderoards.
Hello. I must say that I am new to programming, I have a little problemmy, the integration in unity under android (ios everything is fine), namely when the application loads the screen starts spinning (fine tuned), and it is terribly angry. How this can be disabled? (I defaul in unity Portrait, Unity 4.6 beta). Thank you.