[Released] Ultimate Mobile

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Ultimate Mobile is a combo package with contains following assets.

As the bonus to saving up to 20%, package also contains Unified API for:

More unified API will be available in future releases. Feel free to send feedback or feature request to support team, or simply use this Thread.

Note: You do not have to use Unified API, you always can use API of any plugin in the package.

Warning: Plugin does not contain reach social API like Android Native or Mobile Social Plugin. Only native posting is available.

What are the advantages of buying this unified asset $70 over purchasing
Android Native + WP8 Native + IOS Native $60?

Too bad i already have Android Native and IOS Native

Because it also contains

And of course Unified API

I got lot’s of request to create something like this.
And I am really sorry that Asset Store do not have discount mechanics. I would be happy to provide discounts for customers who already got some of my plugins.

Cheers!

So I am wondering is the code visible on all of these packages in case we wanted to maintain it in-house? My biggest concern is that 2 years from now support for this is suddenly dropped like many plugins and updates to the various devices render my application nonfunctional. Would be a rude awakening to have your in-app purchases suddenly not working pending an update only to realize you have to rewrite all of the functionality from scratch.

All my plugins goes with full open source.
I guess all plugins for developers should be with open source, in other case it just useless.
And I do my best to provide best support I can for my customers, even got small support team :slight_smile:

Cheers!

dear examples are not working any of one there is any tweak needed in example

Some of examples will work our of the box. some of them will require additional set up. Like setting up itunes, player service, ad, etc.

Please let me know what examples / platforms you trying to run and I will let you know the required set up actions.
P.S. All example will work only on real device

Cheers!

thnk u for quick

m using android native and needs ads google services and anlytics facebook and twitter all stuff
ads are are not working a even a single bit without requred setting as u define above . leaderboad connect and disconnected with a lower right corner masg login required how to call login if needed?

void IntiInterstitial ()
{
GoogleMobileAd.SetInterstisialsUnitID (InterstitialUnitId, “”, “”);
}
m uning this method to initialize and when i check
GoogleMobileAd.IsInited
it return false m chcking after IntiInterstitial () method

For Android native connect to play service use:

GooglePlayConnection.instance.connect ();

or Unified API:

M_GameServiceManager.instance.Connect()

This is simply set UnitID for Interstitial only.
Here is recommended way.

  1. Fill out your unit_id under plugin settings
    Windows → Ultimate Mobile → Edit Settings
    or
    Windows → Google Mobile Ad → Edit Settings

then simply use this code to init:

GoogleMobileAd.Init();

After this you able to create banner and intestinal ad.

Cheers!

Thank u solve ad problem

how to test facebook sharing coz it no needs of app id and scret code its going through mail i think so i can test fb sharing

AndroidSocialGate.StartShareIntent (“High Score”, "High score in my game ", icon)
this is the single line m using. in Mobile social plugin docs has FB Settings script that need app id and secret but mobile ultimate have no such settings script so how can i do this sharing and test

Here is how can you share with facebook using Ultimate Mobile:

UM_ShareUtility.FacebookShare("My app ScreehShot", tex);

its not working with texture. i want upload my app icon but its not working.
also its not working after changing the texture import setting to advance and rear/write enable.
image insert failed in log.

09-01 17:16:30.832: E/MediaStore(12464): Failed to insert image
09-01 17:16:30.832: E/MediaStore(12464): java.io.FileNotFoundException: No such file or directory
09-01 17:16:30.832: E/MediaStore(12464): at android.database.DatabaseUtils.readExceptionWithFileNotFoundExceptionFromParcel(DatabaseUtils.java:146)

And please describe the steps for leader bord.

Looks like your MediaStore isn’t’ available on devise. Basically this is devise issue.
But in new version I will do the check if the external storage available and if no, use local storage + FileProvider.
This will fix your issue.

What do you mean by this? Basialy you need to connect to game service and the you will able to get / post data to the leaderoards.

Cheers!

Hello. I must say that I am new to programming, I have a little problemmy, the integration in unity under android (ios everything is fine), namely when the application loads the screen starts spinning (fine tuned), and it is terribly angry. How this can be disabled? (I defaul in unity Portrait, Unity 4.6 beta). Thank you.

Decided to change defaul worth AndroidManifest android: screenOrientation = “landscape”> =)

Sorry I am not sure what the problem is :slight_smile: Can you please explain a bit more?

Cheers!

UltimateMobile v 1.52 just released.
1771198--112272--screen.jpg
New Features:

  • Ability to enable / disable Google Ad for IOS

Updates:

  • AndroidNative_v4.5
  • GoogleMobileAd_v3.5
  • MobileNativePopups_v2.5
  • IOSNative_v4.9

Fixes

  • Plugin instalation bug fixed
  • UM_GameServiceMananger ReportAchievement method fixed