Hello everyone !
(Currently in reworking - You can follow the rework progress on Trello,on discord or see patch note HERE)
Coming from a year old little enter/exit vehicles asset, I’m here to present you Ultimate Survival Template I’m working on since October 2021 !
As his name, it’s a FPS asset, with everything you could want for your FPS game !
Easy to disable system you may not want in your game ^^
Here is the Youtube playlist, you can find there presentation video, updates and setting up videos
You can see patch note here
You can join my Discord for any questions, informations or just to talk ! If you purshase the asset, you’ll get acces to a specified channel with updates before asset store.
Features :
- Showcase scene
- FPS controller
Headbobing, idle breathing, fall damage based on height and gravity. Foot steps sound based on surface material
- Swimming
- Vitals
Use vitals or not with a simple bool !
Health, stamina, oxygen, hunger, thirst, depleting with time.
- Sleeping system
Sleep 3h-6h-12h. Vitals depleting with sleeping time
- Zones
Damage, damage on time, poison, heal, restore hunger and thirst.
- Day and night cycle
With adjustable min/max light, bounces, ambient, fog
- Weather system
Sun, rain, snow. With chance to change weather, timer for weather, gameobjects get wet on rain and snow.
- Weather zones
Define rainy, snowy, sunny zones by entering/exiting
- Visual effects
Under water effect, rainy/snowy effect, gas mak effect
- Consumable items
Instant use or use with timer.
- Equipment system
Stats armor (reducing damage) and precision (reducing spread), poison resistance
- Team AI
AI in different team will fight each other or fight the player !
- Enemy ranged AI
Spawner, field of view, wandering, chasing, shooting, looking for player when loose view at it and leaving player run away at distance, looting items. Respawn or destroy itself after a timer
- Enemy melee AI
Spawner, field of view, wandering, chasing, attacking, looking for player when loose view at it, leaving player run away at distance. Respawn or destroy itself after a timer
- Animals AI
Wandering, running away at player distance with chance to attack the player, looting items.
- Weapons system
Idle breath, camera recoil, weapon recoil, weapon movement all by script !
Decals and Fx for differents materials, min/max damage per bullets, spread, bullets per shot, etc…
- Durability system
Use or not with a simple bool; Weapons got durability and be break at 0
- Ammo reload system
Different ammo type, normal, fire, explosive
- W__eapon a__ttachments system
Use or not with a simple bool.
Front, light, aim and magazines size; Unlimited ^^
- Build System
Fundation, wall and floor with health and 3 differents materials, using resources to build.
- Placeable System
Place any object you want with a few setup !
- Learn craft System
Create a scriptable object with what you want the player can learn and give it to an item !
- Craft System
Easy to implement as simple as create/use a scriptable object and populate with it.
Timer to craft, amount to craft, queue
- Furnace System
Implement a meltable resource just with creating scriptable object.
- Cook System
Just populate a field with your cooking recipe
- DigSystem
List of item which can be loot on digging, their amount and chance to have an item
- Paper note / Books System
Let a note or even an entire book story quest to the player !
- Shop/Exchange System
- Save/load System
- Gathering system
Chance to drop, possibility to drop two differents items
- Xp and leveling for gathering system
- Inventory System
Hotbar, inventory and equipment panels
- Backpack System
- Stackable and splitable items
- Storage / loot box
- Pickup and drop item
- Tooltip
- Ladders
- Moving platform
- Enter / exit multiple vehicles
- Third person view, FPS view and External side view in car