Ultimate Survival (Work In Progress)
http://www.winterbyte.com/forum/
(use above link for support)
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Ultimate Survival 0.1
Hi there Ultimate Survival is a collection of systems that will help you develop your own survival game. Whether you starting from scratch, or already have been working on a similar game / system, this asset will definitely prove helpful to you.
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Since this is the very first version of this asset, we advise you to only buy it if you have the patience and desire to wait / or be part of the further development of this asset, by giving us constructive feedback.
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We have a lot of new features planned down the road, see the roadmap below.
Support e-mail: winterbyte312@gmail.com
Buy on the Asset Store:
Manual:
http://www.winterbyte.com/manuals/us_Manual.pdf
Video Tutorials: (Done by a community member - TheMessyCoder)
Windows Demo:
OS X Demo:
To play the demos you’ll need to extract the files from the archive, reccomended programs:
Windows - WinRar - WinRAR archiver, a powerful tool to process RAR and ZIP files
OS X - The Unarchiver - The Unarchiver | Top Free Unarchiving Software for macOS
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Video Trailer:
Soon… -
Building Teaser (Early work)
- Weapons Showcase (Early work)
* Playing With the Inventory (Early work)
https://www.youtube.com/watch?v=L_PDMOD8pxM
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You might also want to check a more complete model pack, similar to the one included in the template: _*Unity Asset Store - The Best Assets for Game Making
Feature List
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First-person controller
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Movement
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Running
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Jumping
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Crouching
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Climbing ladders
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Sliding
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Pushing objects
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Stats
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Health
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Hunger
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Thirst
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Stamina
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Camera system
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Pain HUD
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Directional damage indicator
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Shakes (can be used for gun recoil, explosions, etc)
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Weapons
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Bone club
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Hunting Rifle
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Shotgun
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Revolver
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Wooden spear
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Iron spear
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Wooden bow
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Tools
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Stone Hatchet
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Axe
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Iron Pickaxe
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Torch
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Procedural Weapon Motion (can be used for any first person object)
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Gets rid of the need for custom animations
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Bobbing (different for walking, running, etc)
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Sway
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Position offset (usage - mainly for procedural aiming)
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Rotation offset (usage - when being close to a wall, the weapon raises up)
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Aiming
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Inventory
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Container-based
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Stacking
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Splitting
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Drag & drop
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Dropping
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Item description window
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Crafting
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Recipe-based (requires certain items)
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Categories (like “Tools”, “Weapons”, “Clothes”, etc)
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Crafting queue (more items will wait for the “first-in” recipe to craft)
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Workstations
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Campfire (cooking only)
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Furnace (cooking & smelting)
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Anvil (repairing items)
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Storage boxes / crates
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Hotbar (quick weapon selection)
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Player equipment (Torso, legs, head, etc)
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Mining (implemented ores so far)
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Stone
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Metal ore
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Sulfur ore
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Chopping trees
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Passive and aggressive animals
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Wild boar (aggressive)
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Chicken (passive)
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Transition to ragdoll at death (+ ragdoll creator)
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Cannibal / zombie AI
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Custom spawning (at day and/or night, etc)
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Idle
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Patrolling
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Chasing
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Attacking
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Transition to ragdoll at death (+ ragdoll creator)
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Socket-based construction system
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Foundations
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Walls
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Floors
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Roofs
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Windows
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Doors
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Time of day (Day & night cycle)
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Surface system
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Define footstep sounds for every surface
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Define bullet impacts & decals for every surface
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Define cutting & hit sounds for every surface
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Code
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Written in C#
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Fully-commented
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Easy to understand
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Respects OOP practices
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Others
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Custom input manager
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Object pooling
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Flexible event system
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Item managing window (for creating items, recipes, etc)
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Inventory
Building System
Day-Night Cycle & Sleeping
AI
Mining & Gathering
Tools
[spoiler]
[/spoiler]
Weapons
Input Manager (Window)
[/spoiler] [spoiler]
Item Management (Window)
[/spoiler] [spoiler]
Player Controller (Script)
[/spoiler] [spoiler]
Player Vitals (Script)
[/spoiler] [spoiler]
Item Container (Script)
[/spoiler] [spoiler]
Gun Setup (Script)
[/spoiler] [spoiler]
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Roadmap & Daily Progress:
We’re looking forward to working together, thanks for reading,
The Winterbyte team.