[RELEASED] Ultimate Survival - The Complete Survival Template

Ultimate Survival (Work In Progress)

http://www.winterbyte.com/forum/

(use above link for support)

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Ultimate Survival 0.1

Hi there :slight_smile: Ultimate Survival is a collection of systems that will help you develop your own survival game. Whether you starting from scratch, or already have been working on a similar game / system, this asset will definitely prove helpful to you.

  • Since this is the very first version of this asset, we advise you to only buy it if you have the patience and desire to wait / or be part of the further development of this asset, by giving us constructive feedback.

  • We have a lot of new features planned down the road, see the roadmap below.

Support e-mail: winterbyte312@gmail.com

Buy on the Asset Store:

Manual:
http://www.winterbyte.com/manuals/us_Manual.pdf

Video Tutorials: (Done by a community member - TheMessyCoder)


Windows Demo:

OS X Demo:

To play the demos you’ll need to extract the files from the archive, reccomended programs:
Windows - WinRar - WinRAR archiver, a powerful tool to process RAR and ZIP files
OS X - The Unarchiver - The Unarchiver | Top Free Unarchiving Software for macOS

  • Video Trailer:
    Soon…

  • Building Teaser (Early work)

  • Weapons Showcase (Early work)

* Playing With the Inventory (Early work)
https://www.youtube.com/watch?v=L_PDMOD8pxM
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You might also want to check a more complete model pack, similar to the one included in the template: _*Unity Asset Store - The Best Assets for Game Making

Feature List

  • First-person controller

  • Movement

  • Running

  • Jumping

  • Crouching

  • Climbing ladders

  • Sliding

  • Pushing objects

  • Stats

  • Health

  • Hunger

  • Thirst

  • Stamina

  • Camera system

  • Pain HUD

  • Directional damage indicator

  • Shakes (can be used for gun recoil, explosions, etc)

  • Weapons

  • Bone club

  • Hunting Rifle

  • Shotgun

  • Revolver

  • Wooden spear

  • Iron spear

  • Wooden bow

  • Tools

  • Stone Hatchet

  • Axe

  • Iron Pickaxe

  • Torch

  • Procedural Weapon Motion (can be used for any first person object)

  • Gets rid of the need for custom animations

  • Bobbing (different for walking, running, etc)

  • Sway

  • Position offset (usage - mainly for procedural aiming)

  • Rotation offset (usage - when being close to a wall, the weapon raises up)

  • Aiming

  • Inventory

  • Container-based

  • Stacking

  • Splitting

  • Drag & drop

  • Dropping

  • Item description window

  • Crafting

  • Recipe-based (requires certain items)

  • Categories (like “Tools”, “Weapons”, “Clothes”, etc)

  • Crafting queue (more items will wait for the “first-in” recipe to craft)

  • Workstations

  • Campfire (cooking only)

  • Furnace (cooking & smelting)

  • Anvil (repairing items)

  • Storage boxes / crates

  • Hotbar (quick weapon selection)

  • Player equipment (Torso, legs, head, etc)

  • Mining (implemented ores so far)

  • Stone

  • Metal ore

  • Sulfur ore

  • Chopping trees

  • Passive and aggressive animals

  • Wild boar (aggressive)

  • Chicken (passive)

  • Transition to ragdoll at death (+ ragdoll creator)

  • Cannibal / zombie AI

  • Custom spawning (at day and/or night, etc)

  • Idle

  • Patrolling

  • Chasing

  • Attacking

  • Transition to ragdoll at death (+ ragdoll creator)

  • Socket-based construction system

  • Foundations

  • Walls

  • Floors

  • Roofs

  • Windows

  • Doors

  • Time of day (Day & night cycle)

  • Surface system

  • Define footstep sounds for every surface

  • Define bullet impacts & decals for every surface

  • Define cutting & hit sounds for every surface

  • Code

  • Written in C#

  • Fully-commented

  • Easy to understand

  • Respects OOP practices

  • Others

  • Custom input manager

  • Object pooling

  • Flexible event system

  • Item managing window (for creating items, recipes, etc)

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Inventory

Building System

Day-Night Cycle & Sleeping

AI

Mining & Gathering

Tools

[spoiler]

[/spoiler]

Weapons

Input Manager (Window)

[/spoiler] [spoiler]

Item Management (Window)

[/spoiler] [spoiler]

Player Controller (Script)

[/spoiler] [spoiler]

Player Vitals (Script)

[/spoiler] [spoiler]

Item Container (Script)

[/spoiler] [spoiler]

Gun Setup (Script)

[/spoiler] [spoiler]

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Roadmap & Daily Progress:

We’re looking forward to working together, thanks for reading,
The Winterbyte team.

19 Likes

Wow, Look good :slight_smile:

We’re happy you like it!:slight_smile:

Looks very nice and seems interesting, I would LOVE to make a survival game. I love the style, it’s like Rust.

1 Like

We’re glad you like it, yes it has a Rust style to it, but the systems are flexible and will allow you to do anything, survival-related.

1 Like

hmm are you related to the other survival asset which havent been updated since ages ? I see some similarity. The asset was very fast not supported anymore.

1 Like

Absolutely not, we are a completely different team, our focus will be the support, not taking people’s money and giving up afterwards, (which I think it’s the case with that asset).

4 Likes

We’ll create a video soon, so you really see how it’s working, feels, and all the features it offers, if you’re interested.

1 Like

great to hear. I purchased too much assets with zero support after launch. I have high hopes in your product.

1 Like

Please make multiplayer optional.

1 Like

We’re trying to make every system modular, so if you don’t want it, you can easily get it out.

2 Likes

Very interesting asset, looking forward to more info and release. A video trailer would be nice as well. Keep up the good work!

Hi there! We’re happy you like it, fact is, we’re preparing a shorter version of a trailer right now, showing all the weapons, and part of the inventory-related systems, the trailer will come in about 1-2 weeks, the weapon video should be up in ~1hr

Hi! I just uploaded a video showing the weapons from the asset, if you’re interested. I’m really sorry about the lag throughout the video.
VIDEO:

2 Likes

In the future only coop mulitplayer or multiplayer with player vs. player?

Greetz Reiner

@AngryPixelUnity The video looks great!

  1. As Reiner just asked, if your implementing coop multiplayer, then it’s not a stretch to do online multiplayer and would take the asset to the next level for sure

  2. I know you mentioned the focus was being modular, but how difficult is it to add our own weapons, skills, etc.

Thanks and good job!

1 Like

Hi Reiner! Our plans are to create a COOP mode, but with toggable PVP, I think this way people will have a great base for both games like The Forest (coop-oriented), and Rust (pvp-oriented). However, the multiplayer will be as modular as possible so people wanting to create a single player-only game can use this template as well.

Honestly, straightforward and easy, on top of the documentation, I will create video tutorials showing how to use every bit of the template.

1 Like

Another

Another important thing I want to mention is that we’re going to be in beta for the next couple versions (next couple months), so regardless of the state the asset will be in at release, we will improve the asset a lot, in every way, that’s our goal, we know we can’t create something solid without people giving in opinions.

Really impressive. I will purchase it asap its available.