[RELEASED] Ultimate Survival - The Complete Survival Template

We’re happy you like it! stay tuned for more info, and videos.

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if you need beta tester :smile: I can provide pc, mac and linux coverage

Sounds good, thanks and I appreciate, I’ll let you know if I need another one, at the moment I have a few people.

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You mention a December 5th - 10th release for the asset, have an idea on price yet? I wanna work it in to my christmas spending on my kids. :c)

Sweet! I was thinking a fair price, for both us the developers, and the people, considering it will be in beta until ~version 1.3, 49.99$ should do it. We might raise the price in the future when it becomes more mature.

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My body is ready.

Thank you for your interest! We have a new video coming tomorrow, showing the crafting process, furnace, campfire, anvill, ladder climbing, the new implemented torch, and a few more. Next we’ll present the AI (animals + enemies (the cannibal)).

I am scrapping my current project as soon as this comes out. I’m really excited about this asset. Just gonna be refreshing this page until its released. Not sleeping.

Can i prepurchase it on gumroad, selfy or Even sirect via PayPal??? I need to sooo urgent

Hi! :slight_smile: I’ll let you know when it’s ready for selling, so you don’t have to wait 5 - 10 days for the Unity guys to review it. That will be around December 10th. But I would recommend waiting a couple more days so you can write a review on the store.

support mobile please :slight_smile:

watching this thread. Keep us updated :slight_smile:

Hi there. We have mobile support on our list, we have it planned for v1.1 - v1.2.
I’ll add that in the roadmap list.

As a side note, the functionality will be the same, but the demo scene will be downgraded, including the GUI, as mobile devices don’t handle transparency well. However that shouldn’t be a problem, I’m sure the included models & textures will be changed anyways.

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C# or JavaScript?
And the code will be obfuscated or not?

If C# and not obfuscated I will totally buy it for that price.

Anyways, it looks like it will be the best survival template on the market. Especially with network support. Even uFPS doesn’t support that (you need to pay extra 20$ for an very simple networking example? meh)

My suggestions:

  • simple Procedural Map script?
  • If multiplayer - server files, to save/load maps
  • Simple menu and lobby for multiplayer coop
  • Explosives
  • Building upgrades like in Rust
  • Ladders, hatches or just a stairs
  • When mining, you can add a Rust-like destroying parts
  • Dropping/taking items (if not implemented)
  • Random zombie spawning on map (and more zombies in structures, configurable)
  • Do a bolt-action a bolt-action, not an automatic rifle. :smile:

Hi there!
The code is entirely written in C#, and will absolutely NOT be obfuscated. It will defy our very purpose for this asset, which is to make the code as user-friendly as possible, commented, organized, easy to read, etc. We want people to learn fast, with the help of the docs and videos, and then build upon, that’s the only way I think game templates should be made. Now about the suggestions:

“- simple Procedural Map script?” - In this first version we could concentrate on so much, so we dont’ have a procedural map, it is a high possibility we’ll add it in the future, it seems like a good addition.
“- If multiplayer - server files, to save/load maps” - Multiplayer will come in 1.2, what you’re saying seems similar to rust, so that means we have to create a procedural map system first, we’ll think about it when we do 1.2 & 1.3.
“- Simple menu and lobby for multiplayer coop” - We already have menus in the plan, the template will be complete in the end.
“Explosives” - absolutely, we’ll do that in 1.1
“- Building upgrades like in Rust” - that can come as an upgrade in the couple versions.
“- Ladders, hatches or just a stairs” - we already have a ladder implemented, we just didn’t show it in the first video.
“- When mining, you can add a Rust-like destroying parts” -
“- Dropping/taking items (if not implemented)” - it’s implemented…we’re preparing a video to show more things, including this.
“- Random zombie spawning on map (and more zombies in structures, configurable)” - Yes, we have a spawning system.
“- Do a bolt-action a bolt-action, not an automatic rifle. :smile:” - the rifle in the video is a bolt-action, but we haven’t yet implemented the animation.

Thank you a lot for your interest! As I said, a video will come soon, I wanted to post it yesterday, but I personally had to do a lot of code refactoring and it’s going to be delayed a little.

Thank you for a reply! I will totally buy it when it comes on the asset store! :slight_smile:

As far as multiplayer is concerned, will all player built structures remain when the server has no players?

I understand this may be a dumb question. Looking to make something similar to rust

Yes it will. It’s part of the save & load system. I mean every similar multiplayer game should have it built in.

Alright perfect. If you need any testers let me know. More than willing to help you out if you need it.

Thanks :slight_smile: I will let you know, I have 3 people at the moment.