[RELEASED] Ultimate Unlit & UI - Hearthstone inspired Multilayer Shader

Released!

Ultimate Unlit & UI is an advanced multilayer shader for unlit GameObjects and UI textures.

You can transform your static 2D images to living scenes with this. It contains 1 Base Layer and 3 FX Layers to unlimit possibilities. Each FX Layer works like “Layer”. You can move, rotate, colorize, distort each layer separately to make your material is like an animation.

Ultimate Unlit & UI is supports massive amount of platforms including PC, Mac, Linux, Web, iOS, Android, XBOX, PS.

DEMO IS HERE!

2053623--133597--1.png

2053623--133598--2.png

2053623--133599--3.png

2053623--133600--4.png

3 Likes

very nice!
will definitely put my eye on this

Demo video added

I dig it! Always looking for ways to add that polishing touch to the mundane.

I think it’ll be your last stop : )

1 Like

Very Nice, will definitely keep an eye on this.

Full material inspector view

Ultimate Unlit & UI is released! Unity Asset Store - The Best Assets for Game Making

1 Like

Other effects like “Fireball” or the “Red Arror” aren’t done with Shader?

Thanks for your interest @Eruheran2 . I don’t understand what do you mean, can you describe it more please?

Looks great, congratulations!

Well I’m trying to understand how the effects in Heartstone are coordinated. Could I rebuild them with your Kit?

Exemple: Spell Effect: http://cdn.pcgamesn.com/sites/default/files/hearthstone%20beta%205.jpg

Red Arrow:
https://www.scirra.com/images/articles/hearthstoneexample.jpg

Thanks for the detailed reply. This is a shader to use in meshes that are considered to be unlit and/or ui images. Spell effect is should be done with “line renderer” and second red arrow example is also can be done with line renderer or custom mesh or even shuriken particle system. For the shader side of these effects; yes you can use UUU but keep in mind please, This pack is giving you a shader that has an artistic controls.

Hi Everyone!

I’m currently working on new update which contains some fixes and performance upgrades. If you guys have any feature request, it’s time to say : )

Thanks!

PS: I’ve also got number of emails for feature requests. I’m also working on those.

1 Like

Superb… But gonna wait on a sale :slight_smile: not required for my projects now. Will be needed in future… Welldone

Glad you like it! Thanks. : )

Update,
For those who experiencing issues on SM2.0 based devices. Shader currently not supported Shader Model 2.0. iOS supoprt is only possible with Metal since shader using more than 64 math instructions (100+) and also using more than 32 internal variables (60+). This two factors are the limitations of Shader Model 2.0. I’m working on lite version for SM2.0 devices however, I don’t have an ETA yet.

Any chance you could do some more videos with more effects shown (or better yet a web player)? It looks like there’s a lot of potential here, but as someone who is not an artist I need a lot of prefabs and presets to help me get the best from the package.

Hi @JohnnyA

Thanks for the recommendation. Since the usage area of this asset is can be very specific, prefabs can not be usable but for more examples I aggree with that and next update will contain more examples with richer demo scene / web player.

not working on android - Samsung GALAXY S4,
any chance for an update on that front ?