Ultimate Unlit & UI is an advanced multilayer shader for unlit GameObjects and UI textures.
You can transform your static 2D images to living scenes with this. It contains 1 Base Layer and 3 FX Layers to unlimit possibilities. Each FX Layer works like “Layer”. You can move, rotate, colorize, distort each layer separately to make your material is like an animation.
Ultimate Unlit & UI is supports massive amount of platforms including PC, Mac, Linux, Web, iOS, Android, XBOX, PS.
Thanks for the detailed reply. This is a shader to use in meshes that are considered to be unlit and/or ui images. Spell effect is should be done with “line renderer” and second red arrow example is also can be done with line renderer or custom mesh or even shuriken particle system. For the shader side of these effects; yes you can use UUU but keep in mind please, This pack is giving you a shader that has an artistic controls.
Update,
For those who experiencing issues on SM2.0 based devices. Shader currently not supported Shader Model 2.0. iOS supoprt is only possible with Metal since shader using more than 64 math instructions (100+) and also using more than 32 internal variables (60+). This two factors are the limitations of Shader Model 2.0. I’m working on lite version for SM2.0 devices however, I don’t have an ETA yet.
Any chance you could do some more videos with more effects shown (or better yet a web player)? It looks like there’s a lot of potential here, but as someone who is not an artist I need a lot of prefabs and presets to help me get the best from the package.
Thanks for the recommendation. Since the usage area of this asset is can be very specific, prefabs can not be usable but for more examples I aggree with that and next update will contain more examples with richer demo scene / web player.